The document discusses research on games and gamification for learning. It finds that games can result in learners spending more time on task than traditional instruction. Specifically, research shows that using games/simulations, learners learned 11% more declarative knowledge and 14% more procedural knowledge compared to traditional instruction. Games also build more confidence for applying knowledge in the real world. Effective game elements include challenges, narratives over lists, avatars that represent the learner, and rewards for feedback. Different game designs are needed for different types of content knowledge.