SlideShare a Scribd company logo
 The Role of Games and Simulations in 
Learning
Twitter:@kkapp
Hashtag #lrn3d
By Karl M. Kapp
Bloomsburg University 
www.learningin3d.info
http://www.kaplaneduneering.com/kappnotes/
Agenda
• Is the use of 3D avatars appropriate?
• Do simulation games make a difference in 
learning?
• Are simulation games better/worse than 
traditional instructional methods? 
• Are simulation games better because they are 
simulation games or is it something else?
Identity– no deep learning takes place unless an 
extended commitment of self is made for the long haul.
Good video games capture players through identify.
Players either inherit a strongly formed and 
appealing character or they get to build a character
from the ground up.
Players become committed to the new virtual world
 in which they will learn and act.
James Paul Gee, University of Wisconsin-Madison
We’ve Always Wanted
Characters
Why be a Characterat
All?
Research indicates that human 
social models influence behavior, 
beliefs and attitudes. 
Bandura, A. 1986 Social foundations of thought and action: a social cognitive theory. Englewood Cliffs, NJ, USA: Prentice-Hall.
Avataras Teacher
Research also indicates that learners perceive, interact 
socially with and are influenced by anthropomorphic 
agents (avatars) even when their functionality and 
adaptability are limited.
Baylor, A. 2009 Promoting motivation with virtual agents and avatars: R ole of visual presence and appearance. Philosophical 
Transactions of the Royal B  Society. 364, 3559–3565
Can an experience as an avatar
change a person's real life
perceptions?
If yes, how?
If no, why not?
An experience as an avatar
can change a person's real
life perceptions. In a study 
conducted by Yee and 
Bailenson (2006), it was 
found that negative 
stereotyping of the elderly 
was significantly reduced 
when participants were 
placed in avatars of old 
people compared with those 
participants placed in avatars 
of young people.
Yee, N. & Bailenson, J.N. (2006).  Walk A Mile in Digital Shoes: The Impact of Embodied Perspective-Taking on The
Reduction of Negative Stereotyping in Immersive Virtual Environments.. Proceedings of PRESENCE 2006: The 9th Annual 
International Workshop on Presence. August 24 – 26, Cleveland, Ohio, USA
Mentor
Motivator
Expert
Are two avatars better than 
one?
Mentor
Motivator
Expert
Yes, two avatars are better 
than one.
Baylor, A. L. & Kim, Y. (2005). Simulating instructional roles through pedagogical
agents. International Journal of Artificial Intelligence in Education, 15(1), 95-115.
http://www.codebaby.com/showcase/elearning-showcase/
Three groups, which is 
more likely to exercise 
within the next 24 hours?
Group 1 watches an avatar that 
looks like them loitering
Group 2 watches an avatar that does 
not look like themselves exercising.
Group 3 watches an avatar that looks 
like themselves exercising.
If learners watch an avatar that 
looks like them exercising & losing 
weight, they will subsequently 
exercise more in the real world as 
compared to a control group.
Fox, J., Arena, D., & Bailenson, J.N. (2009). Virtual Reality: A survival guide for the social scientist. Journal of Media Psychology, 21 (3), 95-113.
Within 24 hours of watching an avatar
like themselves run, learners were
more likely to run than watching an
avatar not like them or watching an
avatar like them loitering .
Fox, J., Arena, D., & Bailenson, J.N. (2009). Virtual Reality: A survival guide for the social scientist. Journal of Media Psychology, 21 (3), 95-
113.
Which builds more confidence for on
the job application of learned
knowledge?
Class room
instruction.
Simulation
Game.
Simulation
Game.
Sitzmann, T. (in press) A meta-analytic examination of the instructional
effectiveness of computer-based simulation games. Personnel Psychology .
20% higher.
Which is better for learning?
1. Stand alone simulation
independent of other instructional
materials
2. Simulation embedded in program
of instruction
Trainees learn more from simulations games that are
embedded in a program of instruction than when simulation
games are the sole instructional method.
Sitzmann, T. (in press) A meta-analytic examination of the instructional
effectiveness of computer-based simulation games. Personnel Psychology .
Do simulations have to be entertaining to be educational?
NO
Sitzmann, T. (in press) A meta-analytic examination of the instructional
effectiveness of computer-based simulation games. Personnel Psychology .
True or False?
When the majority of the instruction
in a simulation game was passive, the
comparison group learned more than
the simulation game group.
TRUE
In other words,
simulations aren’t good
just because they are
simulations.
Sitzmann, T. (in press) A meta-analytic examination of the instructional
effectiveness of computer-based simulation games. Personnel Psychology .
Type of
Knowledge/
Retention
% Higher
Declarative
Procedural
Retention
Name the Percentage
Type of
Knowledge/
Retention
% Higher
Declarative 11%
Procedural 14%
Retention 9%
Name the Percentage
Sitzmann, T. (in press) A meta-analytic examination of the instructional
effectiveness of computer-based simulation games. Personnel Psychology .
Summary
• Avatars provide a model of acceptable social
(work) behavior.
• An experience as an avatar can change a person’s
real life perceptions
• Simulations don’t have to be entertaining to be
educational
• Simulations show increases in confidence (20%),
declarative knowledge was 11% higher;
procedural knowledge was 14% higher and
retention was 9% higher.

More Related Content

PPT
vgAlt ~ Video Games as Learning Tools
PPTX
Intrinsic motivation
PPT
大四論文Motivation(Iris)
PDF
The Quest for Learner Engagement
PPT
Introduction to Workshop for Grupo Salinas
PDF
What is Gamification?
PDF
Leveraging Game Elements for Learning, Engagement, and Fun
PDF
The Quest for Learner Engagement: Games, Gamification and the Future of Learning
vgAlt ~ Video Games as Learning Tools
Intrinsic motivation
大四論文Motivation(Iris)
The Quest for Learner Engagement
Introduction to Workshop for Grupo Salinas
What is Gamification?
Leveraging Game Elements for Learning, Engagement, and Fun
The Quest for Learner Engagement: Games, Gamification and the Future of Learning

Viewers also liked (20)

PPT
Keynote at Texas Community College Technology Forum
PDF
Digital Learning Game Design: Lessons from the Trenches
PDF
Gamification: Creating Engaged Learners: LTEN Keynote Slides
PPTX
The Power of Play: Learning with The Knowledge Guru
PPT
Learning in 3D Thought Leader Webinar
PPT
Game Elements
PDF
A Primer On Play: How to use Games for Learning and Results
PPTX
Working Together to Enhance Learner Engagement
PDF
Game Elements
PDF
Lessons from the Trenches of Learning Game Design
PDF
Learning Game Design Workshop
PPT
Game Type Slides.
PDF
Understanding Games and Gamification
PPTX
Learning in 3D: How Virtual Environments are Being Leverage to Add Value to...
PDF
Where is the learning in games?
PDF
Tools of Engagement: Storytelling, Audience Response Systems and Learning Sci...
PDF
Games, Gamification and the Quest for Engagement:
PPTX
Why 3D Immersive Environments
PPT
Bridging the Boomer/Gamer Knowledge Gap in the Library
PDF
When Remembering REALLY Matters - DevLearn 2014 presentation
Keynote at Texas Community College Technology Forum
Digital Learning Game Design: Lessons from the Trenches
Gamification: Creating Engaged Learners: LTEN Keynote Slides
The Power of Play: Learning with The Knowledge Guru
Learning in 3D Thought Leader Webinar
Game Elements
A Primer On Play: How to use Games for Learning and Results
Working Together to Enhance Learner Engagement
Game Elements
Lessons from the Trenches of Learning Game Design
Learning Game Design Workshop
Game Type Slides.
Understanding Games and Gamification
Learning in 3D: How Virtual Environments are Being Leverage to Add Value to...
Where is the learning in games?
Tools of Engagement: Storytelling, Audience Response Systems and Learning Sci...
Games, Gamification and the Quest for Engagement:
Why 3D Immersive Environments
Bridging the Boomer/Gamer Knowledge Gap in the Library
When Remembering REALLY Matters - DevLearn 2014 presentation
Ad

Similar to The Role of Games and Simulations In Learning (20)

PPTX
The Role of Games and Simulations in Learning
PDF
10 Things We Know about Designing Games for Learning From Research
PPTX
Gamification of Learning and Instruction: What Research tells Us About 3D Ava...
PPTX
Learning 3.0 gamification
PDF
Houston, ASTD: What Research Tells Us about Games, Gamification and Learning
PDF
The Gamification of Learning: What Research Says About Simulations & Serious...
PPTX
What Research Tells us About Designing and Creating Game-Based Learning
PPTX
Games, Gamification and the Need for Engaging Learners
PPTX
Kapp's ASTD TechKnowledge 2012 Presentation
PPT
ASTD Gamification Webinar Slides
PPTX
Karl Kapp - Identifying the “Learning” Elements in Games
PPT
Philadelphia ASTD eLearning SIG Meeting
PDF
Where is the learning in games2
PDF
The “Immernet”: Immersive Learning through Games, Gamification and Virtual Wo...
PDF
Innovative Learning Techniques: Games, Social Learning and Interactive Storie...
PDF
The Business Case for Game Based Learning
PDF
Reaching the Engagement Horizon in Virtual Worlds
PDF
Games, Simulations and Gamification in Learning Design and Delivery
PPTX
Interactivity, Games and Gamification: Creating Engaged Learners
PDF
Understanding Games and Gamification for Learning
The Role of Games and Simulations in Learning
10 Things We Know about Designing Games for Learning From Research
Gamification of Learning and Instruction: What Research tells Us About 3D Ava...
Learning 3.0 gamification
Houston, ASTD: What Research Tells Us about Games, Gamification and Learning
The Gamification of Learning: What Research Says About Simulations & Serious...
What Research Tells us About Designing and Creating Game-Based Learning
Games, Gamification and the Need for Engaging Learners
Kapp's ASTD TechKnowledge 2012 Presentation
ASTD Gamification Webinar Slides
Karl Kapp - Identifying the “Learning” Elements in Games
Philadelphia ASTD eLearning SIG Meeting
Where is the learning in games2
The “Immernet”: Immersive Learning through Games, Gamification and Virtual Wo...
Innovative Learning Techniques: Games, Social Learning and Interactive Storie...
The Business Case for Game Based Learning
Reaching the Engagement Horizon in Virtual Worlds
Games, Simulations and Gamification in Learning Design and Delivery
Interactivity, Games and Gamification: Creating Engaged Learners
Understanding Games and Gamification for Learning
Ad

More from Karl Kapp (20)

PDF
A Guide for Employee Gamified Learning
PDF
How to Use Gamification to Launch Digital Transformation in Higher Education
PDF
Closing Session: The Power of Play and Games in These Uncertain Times
PDF
Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...
PDF
DevLearn 2019 Create Engaging Instruction Using Game Elements
PDF
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!
PDF
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...
PDF
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...
PDF
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game
PDF
A List of Some of the Tools Available to Create Digital Learning Games
PPTX
Create Tabletop Games to Foster Organizational Learning
PDF
Strengthening Quality Management with High Impact Training
PDF
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...
PDF
Games, Gamification and Game-Thinking: Making a Impact with Learners
PDF
Beyond Gamification: Thinking Like a Game Designer
PDF
Bloomsburg MSIT Recruitment Slides
PDF
Instructions on How to Take Notes Directly on a PowerPoint Slide
PDF
Games, Interactivity and Gamification for Learning
PDF
TH301 - Start Thinking Like a Game Designer: An Interactive Learning Experience
PDF
Becoming a Change Agent: Ushering in a New Approach to Learning
A Guide for Employee Gamified Learning
How to Use Gamification to Launch Digital Transformation in Higher Education
Closing Session: The Power of Play and Games in These Uncertain Times
Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...
DevLearn 2019 Create Engaging Instruction Using Game Elements
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game
A List of Some of the Tools Available to Create Digital Learning Games
Create Tabletop Games to Foster Organizational Learning
Strengthening Quality Management with High Impact Training
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...
Games, Gamification and Game-Thinking: Making a Impact with Learners
Beyond Gamification: Thinking Like a Game Designer
Bloomsburg MSIT Recruitment Slides
Instructions on How to Take Notes Directly on a PowerPoint Slide
Games, Interactivity and Gamification for Learning
TH301 - Start Thinking Like a Game Designer: An Interactive Learning Experience
Becoming a Change Agent: Ushering in a New Approach to Learning

Recently uploaded (20)

PPTX
Tartificialntelligence_presentation.pptx
PDF
Assigned Numbers - 2025 - Bluetooth® Document
PPTX
1. Introduction to Computer Programming.pptx
PDF
Microsoft Solutions Partner Drive Digital Transformation with D365.pdf
PDF
Zenith AI: Advanced Artificial Intelligence
PDF
Building Integrated photovoltaic BIPV_UPV.pdf
PDF
Transform Your ITIL® 4 & ITSM Strategy with AI in 2025.pdf
PPTX
OMC Textile Division Presentation 2021.pptx
PDF
Video forgery: An extensive analysis of inter-and intra-frame manipulation al...
PDF
Hybrid model detection and classification of lung cancer
PDF
Hindi spoken digit analysis for native and non-native speakers
PPTX
Programs and apps: productivity, graphics, security and other tools
PDF
From MVP to Full-Scale Product A Startup’s Software Journey.pdf
PDF
gpt5_lecture_notes_comprehensive_20250812015547.pdf
PDF
ENT215_Completing-a-large-scale-migration-and-modernization-with-AWS.pdf
PDF
A comparative analysis of optical character recognition models for extracting...
PDF
Profit Center Accounting in SAP S/4HANA, S4F28 Col11
PPTX
Chapter 5: Probability Theory and Statistics
PPTX
A Presentation on Artificial Intelligence
PPTX
TechTalks-8-2019-Service-Management-ITIL-Refresh-ITIL-4-Framework-Supports-Ou...
Tartificialntelligence_presentation.pptx
Assigned Numbers - 2025 - Bluetooth® Document
1. Introduction to Computer Programming.pptx
Microsoft Solutions Partner Drive Digital Transformation with D365.pdf
Zenith AI: Advanced Artificial Intelligence
Building Integrated photovoltaic BIPV_UPV.pdf
Transform Your ITIL® 4 & ITSM Strategy with AI in 2025.pdf
OMC Textile Division Presentation 2021.pptx
Video forgery: An extensive analysis of inter-and intra-frame manipulation al...
Hybrid model detection and classification of lung cancer
Hindi spoken digit analysis for native and non-native speakers
Programs and apps: productivity, graphics, security and other tools
From MVP to Full-Scale Product A Startup’s Software Journey.pdf
gpt5_lecture_notes_comprehensive_20250812015547.pdf
ENT215_Completing-a-large-scale-migration-and-modernization-with-AWS.pdf
A comparative analysis of optical character recognition models for extracting...
Profit Center Accounting in SAP S/4HANA, S4F28 Col11
Chapter 5: Probability Theory and Statistics
A Presentation on Artificial Intelligence
TechTalks-8-2019-Service-Management-ITIL-Refresh-ITIL-4-Framework-Supports-Ou...

The Role of Games and Simulations In Learning