This paper presents a comparative study of various augmented reality (AR) software development kits (SDKs) and discusses how AR differs from virtual reality. It explains the workings of AR systems, different tracking mechanisms, and the applications of AR SDKs in real-world scenarios, particularly in education, gardening, and communication. The study also emphasizes the significance of features such as marker-based tracking, natural feature tracking, and geo-located applications in facilitating enhanced user experiences.
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