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Constructivist Learning 
Environments (CLE) 
• Modern constructivist learning environments 
are technology-based in which learners are 
engaged in meaningful interactions
• Emphasis is on learners 
who interpret and 
construct meaning based 
on their own experiences 
and interactions.
Therefore, if educators are to 
adopt a constructivist approach 
they are now challenged to 
adapt and change instructional 
design strategies to actively 
engage learners in meaningful 
projects and activities that 
promote ---
•exploration
• experimentation
• construction
• collaboration
and reflection of what these 
learners are studying.
• The concept of constructivism 
emphasizes the student as being 
the active learner, playing a 
central role in mediating and 
controlling learning. 
(Jonassen, 1999).
• The Internet, World Wide Web, and 
hypermedia application programs, all 
hypertext based environments, are very 
quickly transforming how information is 
stored and retrieved and how learners 
collectively communicate, access, 
contribute, and create information and 
resources.
• The growing demand and use of 
cognitive tools in education is placing 
students and technology, rather than 
instructors and curriculum at the 
center of educational practice, and 
that learners will increasingly demand 
that the technology relate to their real 
world needs
Design
• Constructivist learning 
environments support 
project-based curriculum as 
an alternative to traditional 
teaching practices.
• There is a need for those 
educators involved with the design 
and implementation of hypertext 
learning programs and 
applications to be philosophically 
aware and appropriately trained in 
their effective use
Real World Problems
• Jonassen (1998) believes that 
learners should be presented 
with interesting, relevant, and 
meaningful problems to 
solve.
• These real world problems 
should not be overly defined, 
but rather ill-structured, in 
order to allow students to seek 
out a solution to the problem
• There is no single right answer or 
single solution for a problem using 
this approach. Constructivist 
learning environments must be 
designed to engage the learner in 
complex thinking exercises that 
require reasoning and investigation 
of the problem to be undertaken.
• Student must construct their own 
ideas to make sense out of the 
situation. Suchman (1987) refers 
to this as knowledge being 
constructed and understood by 
the learner.
Presenting The Task
• Presenting the task or activity to the 
student in a meaningful context is an 
important design consideration. The 
initial presentation of the problem 
must be appealing, interesting, and 
engaging for the learner to buy into 
the problem.
• When presenting complex problems, 
several tools may seem useful to aid 
the learner to see the problem in a 
different light. This allows the 
learner to see the complex 
relationships that exists with the 
problem.
• Interactive multimedia, simulations, 
demonstrations and hypermedia 
programs can assist and help the 
student to better understand the 
problem in its complexity.
• Learners can manipulate, 
investigate, and make 
connections to better 
understand the topic being 
studied.
The Environment
• Learning environments require 
manipulation space that provides 
learners a sufficient area to research, 
experiment, and pose hypotheses 
with the problem (Jonassen, 1999). 
• Active engagement with the problem 
gives ownership of the problem to 
the learner.
• Some complex problems require 
related cases to be made 
available for the learner to have 
access to so that students can 
make comparisons with the 
current problem.
• The Internet, for example, provides quick 
immediate access to a multitude of 
resources. Jonassen refers to this as 
gaining multiple perspectives that allow 
learners different approaches to the 
problem, especially if the learner has 
inadequate prior knowledge.
Resources
• When designing learning 
environments, educators must 
also know what resources and 
information the learner will 
require in their endeavor to solve 
the problem they are studying.
• Jonassen(1999) refers to information 
banks that includes resources like text 
documents, computers, World Wide Web 
access, hypermedia applications, 
animation, sound devices, and other 
technological devices that are accessible 
to the learner to solve the problem or 
project.
• The World Wide Web and 
hypermedia are fast becoming 
powerful tools and resources for 
information storage and retrieving. 
Hypermedia, for example, offers 
learners flexibility in their pursuit of 
information.
• Applications such as computer 
conferencing, chat lines, newsgroups, 
and bulletin boards promote 
conversation and collaboration and 
assist meaningful learning. The use of 
these tools helps facilitate discussion 
and sharing of ideas amongst learners 
when they are addressing the same 
goals.
• “Successful student to student 
communication in the constructivist sense 
results in peers being identified as resources 
rather than competitors” 
• - Strommen and Lincoln, 1992
• end

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Constructivist Learning Environments (CLE)

  • 1. Constructivist Learning Environments (CLE) • Modern constructivist learning environments are technology-based in which learners are engaged in meaningful interactions
  • 2. • Emphasis is on learners who interpret and construct meaning based on their own experiences and interactions.
  • 3. Therefore, if educators are to adopt a constructivist approach they are now challenged to adapt and change instructional design strategies to actively engage learners in meaningful projects and activities that promote ---
  • 8. and reflection of what these learners are studying.
  • 9. • The concept of constructivism emphasizes the student as being the active learner, playing a central role in mediating and controlling learning. (Jonassen, 1999).
  • 10. • The Internet, World Wide Web, and hypermedia application programs, all hypertext based environments, are very quickly transforming how information is stored and retrieved and how learners collectively communicate, access, contribute, and create information and resources.
  • 11. • The growing demand and use of cognitive tools in education is placing students and technology, rather than instructors and curriculum at the center of educational practice, and that learners will increasingly demand that the technology relate to their real world needs
  • 13. • Constructivist learning environments support project-based curriculum as an alternative to traditional teaching practices.
  • 14. • There is a need for those educators involved with the design and implementation of hypertext learning programs and applications to be philosophically aware and appropriately trained in their effective use
  • 16. • Jonassen (1998) believes that learners should be presented with interesting, relevant, and meaningful problems to solve.
  • 17. • These real world problems should not be overly defined, but rather ill-structured, in order to allow students to seek out a solution to the problem
  • 18. • There is no single right answer or single solution for a problem using this approach. Constructivist learning environments must be designed to engage the learner in complex thinking exercises that require reasoning and investigation of the problem to be undertaken.
  • 19. • Student must construct their own ideas to make sense out of the situation. Suchman (1987) refers to this as knowledge being constructed and understood by the learner.
  • 21. • Presenting the task or activity to the student in a meaningful context is an important design consideration. The initial presentation of the problem must be appealing, interesting, and engaging for the learner to buy into the problem.
  • 22. • When presenting complex problems, several tools may seem useful to aid the learner to see the problem in a different light. This allows the learner to see the complex relationships that exists with the problem.
  • 23. • Interactive multimedia, simulations, demonstrations and hypermedia programs can assist and help the student to better understand the problem in its complexity.
  • 24. • Learners can manipulate, investigate, and make connections to better understand the topic being studied.
  • 26. • Learning environments require manipulation space that provides learners a sufficient area to research, experiment, and pose hypotheses with the problem (Jonassen, 1999). • Active engagement with the problem gives ownership of the problem to the learner.
  • 27. • Some complex problems require related cases to be made available for the learner to have access to so that students can make comparisons with the current problem.
  • 28. • The Internet, for example, provides quick immediate access to a multitude of resources. Jonassen refers to this as gaining multiple perspectives that allow learners different approaches to the problem, especially if the learner has inadequate prior knowledge.
  • 30. • When designing learning environments, educators must also know what resources and information the learner will require in their endeavor to solve the problem they are studying.
  • 31. • Jonassen(1999) refers to information banks that includes resources like text documents, computers, World Wide Web access, hypermedia applications, animation, sound devices, and other technological devices that are accessible to the learner to solve the problem or project.
  • 32. • The World Wide Web and hypermedia are fast becoming powerful tools and resources for information storage and retrieving. Hypermedia, for example, offers learners flexibility in their pursuit of information.
  • 33. • Applications such as computer conferencing, chat lines, newsgroups, and bulletin boards promote conversation and collaboration and assist meaningful learning. The use of these tools helps facilitate discussion and sharing of ideas amongst learners when they are addressing the same goals.
  • 34. • “Successful student to student communication in the constructivist sense results in peers being identified as resources rather than competitors” • - Strommen and Lincoln, 1992