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Design Thinking
Intro
What is Design Thinking?
The Design Thinking Wayfinder
“Square of Doom”
(aka Solution
looking for a
problem)
Build Empathy
IdeateBuild to Learn
Unknown
Unknown
Known
Known
The (Best) Solution
TheCustomer(Need)
Design Thinking is…
A systematic process for deeply understanding
our customers’ problems, generating a series of
potential solutions, and testing these ideas to
come up with the best possible solution
Pre-Work
• Challenge: Understand how someone solves a
transportation problem
• Do 2 interviews with subjects
Day 2
Unpack the Interviews
Roadmap
• Unpacking Techniques
– Clustering / Insight Statements
– Experience Maps
• Ideation Techniques
– Mind Mapping
– Analogous Experiences (optional)
• Prototyping
• Last round of interviews
What were the most surprising
things you heard?
What were the most interesting
things you learned?
Now let’s cluster these ideas by
themes
Insight Statements
• We noticed __(behavior)__
• I wonder if this means __(who?)__
• Need a way to __(do something)__
• Because __(what is their problem?)__
Frame the problem
• How Might We…
• Let’s come up several of these and decide
what we like best
Breakout 1
Do Top Learnings, Clusters, Insight
Statements, and HMWs in teams
Experience Maps
Stage 1 Stage 2 Stage 3 Stage 4
Doing
Thinking
Feeling
Challenges
Tools
People
Insight Statements
• We noticed __(behavior)__
• I wonder if this means __(who?)__
• Need to way to __(do something)__
• Because __(what is their problem?)__
Frame the problem
• How Might We…
• Let’s come up several of these and decide
what we like best
Breakout 2
In your teams, make a customer
experience map
Do we want to do another round
of HMWs?
Ideation
The Design Thinking Wayfinder
“Square of Doom”
(aka Solution
looking for a
problem)
Build Empathy
IdeateBuild to Learn
Unknown
Unknown
Known
Known
The (Best) Solution
TheCustomer(Need)
Mind Mapping
Examples
Analogous Experiences
How Might the Experience of Childcare Be More
Like an Action Movie?
• Hero?
• Hero’s special power?
• Hero’s weakness?
• Hero’s challenge?
• What makes hero realize they have ability to
overcome challenge?
• Who is hero’s mentor?
How might the experience of childcare
be more like planning a party?
• What kind of party will make people come?
• Who should we invite?
• Where will we have the party?
• What kind of activities will there be?
Breakout 3
In your teams, select either Mind
Maps or Analogous Experiences and
run this exercise on your HMW
Prototypes
What is the most important aspect
of our solution that we need to test?
What is the most important
assumption we are making?
Breakout 4
Time to Build…
Last Interview
Test your prototype with a live
customer
Interview Format
• Start the interview without the prototype
• Ask the customer about the problem and how
they currently deal with it
• How much does the problem impact their life?
• Now show the prototype
• Tell a story that explains how it will work
• Ask what parts of it they like the most
• Would they use it in their life?
• How much would they pay for it?
Debrief
What did we like the most about
the process?
What did we like the least?
How would you change the
process?
Thank you

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Design thinking ryan jung

  • 3. What is Design Thinking?
  • 4. The Design Thinking Wayfinder “Square of Doom” (aka Solution looking for a problem) Build Empathy IdeateBuild to Learn Unknown Unknown Known Known The (Best) Solution TheCustomer(Need)
  • 5. Design Thinking is… A systematic process for deeply understanding our customers’ problems, generating a series of potential solutions, and testing these ideas to come up with the best possible solution
  • 6. Pre-Work • Challenge: Understand how someone solves a transportation problem • Do 2 interviews with subjects
  • 9. Roadmap • Unpacking Techniques – Clustering / Insight Statements – Experience Maps • Ideation Techniques – Mind Mapping – Analogous Experiences (optional) • Prototyping • Last round of interviews
  • 10. What were the most surprising things you heard?
  • 11. What were the most interesting things you learned?
  • 12. Now let’s cluster these ideas by themes
  • 13. Insight Statements • We noticed __(behavior)__ • I wonder if this means __(who?)__ • Need a way to __(do something)__ • Because __(what is their problem?)__
  • 14. Frame the problem • How Might We… • Let’s come up several of these and decide what we like best
  • 15. Breakout 1 Do Top Learnings, Clusters, Insight Statements, and HMWs in teams
  • 16. Experience Maps Stage 1 Stage 2 Stage 3 Stage 4 Doing Thinking Feeling Challenges Tools People
  • 17. Insight Statements • We noticed __(behavior)__ • I wonder if this means __(who?)__ • Need to way to __(do something)__ • Because __(what is their problem?)__
  • 18. Frame the problem • How Might We… • Let’s come up several of these and decide what we like best
  • 19. Breakout 2 In your teams, make a customer experience map
  • 20. Do we want to do another round of HMWs?
  • 22. The Design Thinking Wayfinder “Square of Doom” (aka Solution looking for a problem) Build Empathy IdeateBuild to Learn Unknown Unknown Known Known The (Best) Solution TheCustomer(Need)
  • 26. How Might the Experience of Childcare Be More Like an Action Movie? • Hero? • Hero’s special power? • Hero’s weakness? • Hero’s challenge? • What makes hero realize they have ability to overcome challenge? • Who is hero’s mentor?
  • 27. How might the experience of childcare be more like planning a party? • What kind of party will make people come? • Who should we invite? • Where will we have the party? • What kind of activities will there be?
  • 28. Breakout 3 In your teams, select either Mind Maps or Analogous Experiences and run this exercise on your HMW
  • 30. What is the most important aspect of our solution that we need to test?
  • 31. What is the most important assumption we are making?
  • 32. Breakout 4 Time to Build…
  • 33. Last Interview Test your prototype with a live customer
  • 34. Interview Format • Start the interview without the prototype • Ask the customer about the problem and how they currently deal with it • How much does the problem impact their life? • Now show the prototype • Tell a story that explains how it will work • Ask what parts of it they like the most • Would they use it in their life? • How much would they pay for it?
  • 36. What did we like the most about the process?
  • 37. What did we like the least?
  • 38. How would you change the process?