Emil, Aaron, Steven, and the author were tasked with creating a documentary about video games for a university course. The author researched the history of video games and created a PowerPoint. They were responsible for editing the final piece. However, the rest of the team did not take their responsibilities seriously. Deadlines were missed and the author felt alone in caring about the quality of the project. As a result, the final documentary was rushed and of poor quality compared to professional documentaries about video games. The author believes they could have created a higher quality project alone rather than depending on an uncommitted team. Overall, the project was deemed a failure by the author.