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4
Most read
12
Most read
15
Most read
Game Platform
Platforms
Arcade
Mach 3
Platforms
Console
Sony
PS2
Microsoft
Xbox
Nintendo
GameCube
Platforms
Computer
Platforms
Online (Multiplayer)
Platforms
Online (Multiplayer)
Platforms
Handheld
Game Boy Color Game Boy Advance Game Boy Advance SP
Platforms
Tabletop
• Pen & paper
• Dice
• Board
• Card
• Tile
Player Mode
Two-player
(Bubbles)Single-player
(Solitaire)
Local two-player
(Dance Dance Revolution)
Player Mode
(cont’d)
LAN-based multiplayer
Local multiplayer
(Gauntlet)
Online multiplayer
(Toontown Online)
Time Interval
Real-timeTurn-based Time-limited
Game Elements
• Players – voluntary participation
• Objectives – goals
• Procedures – actions of play, limited by rules
• Rules – define game parameters
• Resources – valuable objects defined by rules
• Conflict – hindrances to objective
• Boundaries – setting apart the game world
• Outcome – uncertainty toward ultimate goal
Game Elements
• Challenge – tension to resolve a problem
• Play – “free movement within a structure”
• Premise – context
• Character – vessel for participation and interest
• Story – narrative within a context
• Dramatic Elements – climax of game element
Game Elements
• Goals – Objectives, Resources, Outcome
• Rules – Procedures, Rules, Conflict, Boundaries
• Feedback – Communicating items above
• Players – Player Modes and Interactions
Key Chapter Questions
■ What platforms are available for games, and what are the specific
elements associated with each?
■ How do modes based on number of players affect the way games
are created?
■ What are time interval options, and how do they change how a
game is played?

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Game platform