The document introduces GeoEverything, which uses location-aware devices and geotagging to determine the physical location of people, places, and objects. This allows content to be mapped and searched by location. Examples of how GeoEverything could be used in higher education include mashups that combine map data with educational content to create interactive lessons, and simulated games using handheld GPS devices. Some issues with GeoEverything include privacy, intellectual property, data storage, and file size.