This document discusses the C, F, F APIs in GPU programming, specifically clear, flush, and finish. It explains that clear clears the target view area to the specified color. Flush ensures pending operations are kicked off but does not wait for completion, while finish ensures operations are kicked off and waits for completion. It also discusses how clear can help the GPU avoid unnecessary memory reads by discarding previous content. Deferred rendering is described as the GPU applying intelligence to determine what draw calls or portions of draw calls need to be executed. The role of viewport in determining the draw area is also mentioned. WebGL handles initial platform configuration through the browser, while native code requires handling display, surface, and context creation directly through APIs like