The document outlines the third day of a 5-day graphics programming workshop focused on Cocos-2D-x, covering topics such as index buffers, 3D geometry creation, lighting, and shading techniques including Lambert and Phong shading. It includes detailed examples of code for rendering a sphere, applying normal vectors, and utilizing vertex and index arrays to optimize performance. Participants learn to set up a camera class and manage the computational aspects of 3D graphics, culminating in practical exercises to create a sphere mesh.