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Insight & Solving Design Problem
with Design Sprint Method
Devara Udayana
UI/UX Designer for GITS ID
Google Business Group - Bandung
April 1st, 2016
Growth into million user
Growth into million user
Tiket Apps - Before last minute hotels
feature is added
Tiket apps - after added new feature
The first question is why ?
What is their reason ?
Why the hotel sales not as good as the others
sales (plane, trains) ?
The second question is how ?
How we differentiate it with other competitor ?
Design Sprint
Dig into design
problems
through research,
competitive
review, and strategy
exercise
Rapidly
develop as
many
solutions as
possible
Build
something
quick & dirty
that can be
shown to
users
Showing of
prototype to
user/
stakeholder/
outside team
Define your
limitation of
the products
Choose the
best ideas
and hammer
out user story
Let’s sprint for next 2.5 hrs
Team up !
(Up to 5 People)
Choose your Sprint Master
Key Challenge
Lead the team
Project manage
Understand UX methods
Set the Goal


Example : Design a feature that Riders can use to
track their activity while driving a motorcycle,
showing off their activity to their club and social
media
Set the Situation/Context


Example : Indro warkop is a petrolhead that love his
harleys. he always do some touring with his club. he
has a troublesome while touring, he want to know
where is the nearest gas station, what’s near etc…
Set the Challenge


Example : How might we (HMW) deliver this
feature on phase 1 launch ?
Set the Deliverable


Example : Interactive mockup
1
UNDERSTAND
2 3 4 5
15
min
Method : 360o Lightning talks
Define user needs, their business goals, and how
their technology capacities
6
15
min
Method : Competitive overview
Try to look your competitor,
analyse the pros and cons
1
UNDERSTAND
2 3 4 5 6
10
min
Method : Summarize the learnings & the ideas
Vote the 1 or 2 best ideas, the ones that bring
the most insight and should be pursued
1
UNDERSTAND
2 3 4 5 6
5 min
Method : User journey
Discovery First time use Return use Expert use
1
UNDERSTAND
2 3 4 5 6
DEFINE
5 min
1
UNDERSTAND
2 3 4 5 6
DEFINE
Method : Design Principle
Easy to learn Easy Helpful Fun to use
5 min
1
UNDERSTAND
2 3 4 5 6
DEFINE
Method : First tweet
“My Ride, My Journey Partner”
5 min
1
UNDERSTAND
2 3 4 5 6
DEFINE DIVERGE
Method : Crazy eights
OMG ~ So wow
5 min
1
UNDERSTAND
2 3 4 5 6
DEFINE DIVERGE
Method : One Big Idea
Need more detail !
5 min
1
UNDERSTAND
2 3 4 5 6
DEFINE DIVERGE
Method : Story board
Try to imagine comic strip
1
UNDERSTAND
2 3 4 5 6
DEFINE DIVERGE DECIDE
Method : Zen Voting
Reviewing the ideas
and vote in silences
1
UNDERSTAND
2 3 4 5 6
DEFINE DIVERGE DECIDE
Method : Team Voting
Reviewing the ideas
and discuss with team
for the best ideas to
choose
1
UNDERSTAND
2 3 4 5 6
DEFINE DIVERGE DECIDE
Method : Thinking Hats
Reviewing based on
opinion of different
characteristics
1
UNDERSTAND
2 3 4 5 6
DEFINE DIVERGE DECIDE
Method : Prototype
You can use
• Mockup
• Demo
• Video
• Physical Prototype
PROTOTYPE
1
UNDERSTAND
2 3 4 5 6
DEFINE DIVERGE DECIDE
You can use
• User test
• Stakeholder feedback
• Technical feasibility check
PROTOTYPE VALIDATE
Some insight
Last but no least
Reference & Some Content are :
Design sprint method : Playbook for startups & designers
The product of design sprint : goo.gl/h8Vvg
New form factor, Design Sprint Playbook

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Insight & Solving Design Problem with Design Sprint Method

  • 1. Insight & Solving Design Problem with Design Sprint Method Devara Udayana UI/UX Designer for GITS ID Google Business Group - Bandung April 1st, 2016
  • 4. Tiket Apps - Before last minute hotels feature is added Tiket apps - after added new feature
  • 5. The first question is why ? What is their reason ? Why the hotel sales not as good as the others sales (plane, trains) ? The second question is how ? How we differentiate it with other competitor ?
  • 7. Dig into design problems through research, competitive review, and strategy exercise Rapidly develop as many solutions as possible Build something quick & dirty that can be shown to users Showing of prototype to user/ stakeholder/ outside team Define your limitation of the products Choose the best ideas and hammer out user story
  • 8. Let’s sprint for next 2.5 hrs
  • 9. Team up ! (Up to 5 People)
  • 10. Choose your Sprint Master Key Challenge Lead the team Project manage Understand UX methods
  • 11. Set the Goal 
 Example : Design a feature that Riders can use to track their activity while driving a motorcycle, showing off their activity to their club and social media Set the Situation/Context 
 Example : Indro warkop is a petrolhead that love his harleys. he always do some touring with his club. he has a troublesome while touring, he want to know where is the nearest gas station, what’s near etc…
  • 12. Set the Challenge 
 Example : How might we (HMW) deliver this feature on phase 1 launch ? Set the Deliverable 
 Example : Interactive mockup
  • 13. 1 UNDERSTAND 2 3 4 5 15 min Method : 360o Lightning talks Define user needs, their business goals, and how their technology capacities 6
  • 14. 15 min Method : Competitive overview Try to look your competitor, analyse the pros and cons 1 UNDERSTAND 2 3 4 5 6
  • 15. 10 min Method : Summarize the learnings & the ideas Vote the 1 or 2 best ideas, the ones that bring the most insight and should be pursued 1 UNDERSTAND 2 3 4 5 6
  • 16. 5 min Method : User journey Discovery First time use Return use Expert use 1 UNDERSTAND 2 3 4 5 6 DEFINE
  • 17. 5 min 1 UNDERSTAND 2 3 4 5 6 DEFINE Method : Design Principle Easy to learn Easy Helpful Fun to use
  • 18. 5 min 1 UNDERSTAND 2 3 4 5 6 DEFINE Method : First tweet “My Ride, My Journey Partner”
  • 19. 5 min 1 UNDERSTAND 2 3 4 5 6 DEFINE DIVERGE Method : Crazy eights OMG ~ So wow
  • 20. 5 min 1 UNDERSTAND 2 3 4 5 6 DEFINE DIVERGE Method : One Big Idea Need more detail !
  • 21. 5 min 1 UNDERSTAND 2 3 4 5 6 DEFINE DIVERGE Method : Story board Try to imagine comic strip
  • 22. 1 UNDERSTAND 2 3 4 5 6 DEFINE DIVERGE DECIDE Method : Zen Voting Reviewing the ideas and vote in silences
  • 23. 1 UNDERSTAND 2 3 4 5 6 DEFINE DIVERGE DECIDE Method : Team Voting Reviewing the ideas and discuss with team for the best ideas to choose
  • 24. 1 UNDERSTAND 2 3 4 5 6 DEFINE DIVERGE DECIDE Method : Thinking Hats Reviewing based on opinion of different characteristics
  • 25. 1 UNDERSTAND 2 3 4 5 6 DEFINE DIVERGE DECIDE Method : Prototype You can use • Mockup • Demo • Video • Physical Prototype PROTOTYPE
  • 26. 1 UNDERSTAND 2 3 4 5 6 DEFINE DIVERGE DECIDE You can use • User test • Stakeholder feedback • Technical feasibility check PROTOTYPE VALIDATE
  • 28. Last but no least
  • 29. Reference & Some Content are : Design sprint method : Playbook for startups & designers The product of design sprint : goo.gl/h8Vvg New form factor, Design Sprint Playbook