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Introduction
to Scrum
Now 21 years old!
Agile Maine Day
May 5, 2017
Heidi
“there’s got to be a better way”
Araya
MBA, PMP, CAL, CSP, CSM, CSPO, LSSBB,
CRCMP
• Agile & Lean enthusiast
• Process improvement aficionado
• Systems thinker
2
Enabling happy
workplaces by making it
fun to work together to
deliver value for the
business.
@HeidiAraya
What will we discuss today?
• What is Scrum and where
did it come from?
• Difference betweenAgile &
Scrum
• Where Scrum is a good fit,
and where it’s not
3
Shadow – by Alex Fram
@HeidiAraya
Plan-Driven Approach, AKA “Waterfall”
4@HeidiAraya
Requirements
Deploy
Design/Analysis
Implement
Integration
Test
Project
start
Project
end
• Large handoffs created
waste
• All-or-nothing approach
• Partially done work
• Extra features
• Handoffs
• Delays
• Defects
“The relay race approach to product development … may conflict with the goals
of maximum speed and flexibility. Instead a holistic or rugby approach – where
a team tries to go the distance as a unit, passing the ball back and forth –
may better serve today’s competitive requirements.”
(Takeuchi & Nonaka, “The New New Product Development Game,”
Harvard Business Review, 1986).
… Did not translate to success
History of Scrum & Agile
• 1943 - Lockheed researched and delivered a fighter jet using techniques common to Agile
• Late 1950s - NASA’s Mercury program used half-day iterations to produce working software
• 1961 - John Boyd developed the ”OODA” Loop (Observe, Orient, Decide, Act) theory for the
military, which Jeff Sutherland later borrows in developing Scrum for software
• 1970 - Royce advocates for iterative methods for delivering software but everyone understands it
to advocate “waterfall”
• 1986 - the idea of Scrum (and the name) was first proposed byTakeuchi and Nonaka in a paper
called the New New Product Development Game
• Early 1990s - Ken Schwaber began experimenting with early versions of Scrum
• 1995 - Scrum was fine tuned by Ken Schwaber & Jeff Sutherland and presented at a conference
• 1996 - Extreme Programming (XP) designed by Kent Beck
• 2001 - “Agile Manifesto” for software development (signed by 17 software leaders) – borrowed key
principles from Lean (chairman was Ken Schwaber)
5
(some key dates only)
@HeidiAraya
Agile Manifesto - Describes 4 AgileValues
Individualsand interactions overprocesses and tools
Workingsoftwareover comprehensive documentation
Customercollaborationover contract negotiation
Respondingtochange over following a plan
We are uncovering better ways of developing
software by doing it and helping others do it.
Through this work we have come to value:
That is, while there is value in the items on
the right, we value the items on the left more.
Written in 2001 by 17 software development leaders
6
Many Agile methods, frameworks, ideas, practices
7
… and more coming... But Scrum is by far the most popular
Modern
Agile
Scrum in <100 words
• Scrum is an agile framework that
allows us to focus on delivering the
highest business value in the
shortest time
• Scrum allows us to rapidly and
repeatedly inspect working software
• The business sets the vision and priorities.Teams collaborate and self-
organize to determine the best way to deliver these priorities
• Every few weeks anyone can see real working software and decide to
release it as is or continue to enhance it for another sprint
8@HeidiAraya
By PierreSelim - Own work, CC BY-SA 3.0,
https://commons.wikimedia.org/w/index.php?curid=17336884
ScrumTheory: 3 Pillars of Empirical Process Control
Transparency
Inspection
Adaptation
@HeidiAraya
• Transparency into
progress and a common
understanding of the
process
• Inspection & adaptation
of the artifacts and the
progress towards the
goal or milestone
• Empiricism: Knowledge comes from experience and making decisions based on
what is known
9
ScrumTeam: Dedicated, Self-organizing & Cross-functional
Product
Owner
Development
Team
Scrum
Master
• Product vision
• Maximizes product value
• Optimizes work of team
• Manages and ranks
the work, keeping it
visible & transparent
• Helps team understand the work
• Accepts/rejects work
• 3-9 people responsible for developing the product
• Self-organizing: determines how to perform the work &
how much can get done in an iteration (Sprint)
• Cross-functional: May specialize, but accountability
belongs to entire team
• Coach on Scrum process
• Removes impediments
• Facilitates meetings
• Shields the team from
interruptions & external
influences
• Helps team be most
productive
• Servant leader
Scrum Events: time-boxed repeating events
• Provide opportunities for inspection and adaptation
Sprint Planning
Sprint
Daily Scrum
Sprint Review
Sprint
Retrospective
@HeidiAraya 11
Scrum Artifacts: represent work or value
• Contains everything desired in the
product that’s known at the time
• Features, functions, enhancements, fixes
• Backlog is a living artifact
• List of tasks & estimates to complete
needed to deliver the set of items
• Sum of all the
Product Backlog
items completed
during a Sprint &
previous sprints
• Must be useable
Sprint
@HeidiAraya 12
Inside a Sprint …
13
• “Stories” are small features which can be developed independently
• Design – Build –Test collaboratively by the team
• Close collaboration across skillsets to complete each work item
• Multiple stories per sprint
Deploy
• Work highest value items first
• Complete features delivered
• Team remains focused
• No changes to sprint goal
• All skills needed to deliver
inside the team
• Deliver quality continuously
Story 1, Story 2, Story 3, …
Sprint day 1-n
@HeidiAraya
Estimates
• “Product Backlog items have the attributes of a
description, order, estimate and value.”
• Several ways of estimating using relative
methods:
T-shirt sizes, Story Points, Bucket System
• Development team is responsible for estimates
• The most value of estimation is in the discussion,
not the actual resulting number
Definition of Done (DoD)
• Common understanding of activities & end result required to declare the
implementation of a story completed (quality, types of testing, etc.)
• Product should have one DoD, but teams can add to it
@HeidiAraya 14
Monitoring ProgressTowards a Goal
“At any point in time in a Sprint, the total work remaining in the Sprint Backlog can
be summed."
Sprint Burndown Chart
@HeidiAraya 15
Story To Do In Progress Done
Story 1 Task 3
Task 2
Task 5
Task 3
Task 4
Task 2
Task 3
Task 1
Task 1
Story 4
Story 3
Story 2
Task 3
Task 4
Task 2
Task 2
Task 1
Task 1
Task 4
Review of Main Concepts
• Self-organizing teams
• Cross-functional teams
• Close collaboration
• Commitment to a goal
• Time-box work; no interruptions
• Inspect and adapt
• Deliver potentially shippable increments
16@HeidiAraya
Scrum – common challenges
• Teams fall into mini waterfalls
• No Product Owner available
• Urgent interruptions during sprint
• Cross-team dependencies
• Misunderstood rituals (estimation,
standup)
• Sprint lengths are arbitrary and can
create poor behaviors
• Difficult to transform large organization
17@HeidiAraya
Scrum advantages
• Less superfluous specifications
• Less handovers
• Flexibility in roadmap planning
• Less risk due to short iterations
• Visible progress
• Commitment to a goal can raise
productivity
• Cross-functional teams provide great
value
18@HeidiAraya
Scrum is best for…
• Teams which are truly cross-functional
• Teams are stable
• Collocated – or great communication
(4-5 hours overlap)
• Priorities don’t change on a daily basis
• Stakeholders are easily accessible
• Environments which encourage collaboration
• Teams are willing to inspect and adapt continuously
19@HeidiAraya
20
Heidi Araya
Agile Leader @
Phone: 407-403-3361
Email: Heidi@brightlogicgroup.com
LinkedIn: www.linkedin.com/in/heidiaraya/
Twitter: @HeidiAraya
Questions?

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Intro to Scrum - Heidi Araya

  • 1. Introduction to Scrum Now 21 years old! Agile Maine Day May 5, 2017
  • 2. Heidi “there’s got to be a better way” Araya MBA, PMP, CAL, CSP, CSM, CSPO, LSSBB, CRCMP • Agile & Lean enthusiast • Process improvement aficionado • Systems thinker 2 Enabling happy workplaces by making it fun to work together to deliver value for the business. @HeidiAraya
  • 3. What will we discuss today? • What is Scrum and where did it come from? • Difference betweenAgile & Scrum • Where Scrum is a good fit, and where it’s not 3 Shadow – by Alex Fram @HeidiAraya
  • 4. Plan-Driven Approach, AKA “Waterfall” 4@HeidiAraya Requirements Deploy Design/Analysis Implement Integration Test Project start Project end • Large handoffs created waste • All-or-nothing approach • Partially done work • Extra features • Handoffs • Delays • Defects “The relay race approach to product development … may conflict with the goals of maximum speed and flexibility. Instead a holistic or rugby approach – where a team tries to go the distance as a unit, passing the ball back and forth – may better serve today’s competitive requirements.” (Takeuchi & Nonaka, “The New New Product Development Game,” Harvard Business Review, 1986). … Did not translate to success
  • 5. History of Scrum & Agile • 1943 - Lockheed researched and delivered a fighter jet using techniques common to Agile • Late 1950s - NASA’s Mercury program used half-day iterations to produce working software • 1961 - John Boyd developed the ”OODA” Loop (Observe, Orient, Decide, Act) theory for the military, which Jeff Sutherland later borrows in developing Scrum for software • 1970 - Royce advocates for iterative methods for delivering software but everyone understands it to advocate “waterfall” • 1986 - the idea of Scrum (and the name) was first proposed byTakeuchi and Nonaka in a paper called the New New Product Development Game • Early 1990s - Ken Schwaber began experimenting with early versions of Scrum • 1995 - Scrum was fine tuned by Ken Schwaber & Jeff Sutherland and presented at a conference • 1996 - Extreme Programming (XP) designed by Kent Beck • 2001 - “Agile Manifesto” for software development (signed by 17 software leaders) – borrowed key principles from Lean (chairman was Ken Schwaber) 5 (some key dates only) @HeidiAraya
  • 6. Agile Manifesto - Describes 4 AgileValues Individualsand interactions overprocesses and tools Workingsoftwareover comprehensive documentation Customercollaborationover contract negotiation Respondingtochange over following a plan We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value: That is, while there is value in the items on the right, we value the items on the left more. Written in 2001 by 17 software development leaders 6
  • 7. Many Agile methods, frameworks, ideas, practices 7 … and more coming... But Scrum is by far the most popular Modern Agile
  • 8. Scrum in <100 words • Scrum is an agile framework that allows us to focus on delivering the highest business value in the shortest time • Scrum allows us to rapidly and repeatedly inspect working software • The business sets the vision and priorities.Teams collaborate and self- organize to determine the best way to deliver these priorities • Every few weeks anyone can see real working software and decide to release it as is or continue to enhance it for another sprint 8@HeidiAraya By PierreSelim - Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=17336884
  • 9. ScrumTheory: 3 Pillars of Empirical Process Control Transparency Inspection Adaptation @HeidiAraya • Transparency into progress and a common understanding of the process • Inspection & adaptation of the artifacts and the progress towards the goal or milestone • Empiricism: Knowledge comes from experience and making decisions based on what is known 9
  • 10. ScrumTeam: Dedicated, Self-organizing & Cross-functional Product Owner Development Team Scrum Master • Product vision • Maximizes product value • Optimizes work of team • Manages and ranks the work, keeping it visible & transparent • Helps team understand the work • Accepts/rejects work • 3-9 people responsible for developing the product • Self-organizing: determines how to perform the work & how much can get done in an iteration (Sprint) • Cross-functional: May specialize, but accountability belongs to entire team • Coach on Scrum process • Removes impediments • Facilitates meetings • Shields the team from interruptions & external influences • Helps team be most productive • Servant leader
  • 11. Scrum Events: time-boxed repeating events • Provide opportunities for inspection and adaptation Sprint Planning Sprint Daily Scrum Sprint Review Sprint Retrospective @HeidiAraya 11
  • 12. Scrum Artifacts: represent work or value • Contains everything desired in the product that’s known at the time • Features, functions, enhancements, fixes • Backlog is a living artifact • List of tasks & estimates to complete needed to deliver the set of items • Sum of all the Product Backlog items completed during a Sprint & previous sprints • Must be useable Sprint @HeidiAraya 12
  • 13. Inside a Sprint … 13 • “Stories” are small features which can be developed independently • Design – Build –Test collaboratively by the team • Close collaboration across skillsets to complete each work item • Multiple stories per sprint Deploy • Work highest value items first • Complete features delivered • Team remains focused • No changes to sprint goal • All skills needed to deliver inside the team • Deliver quality continuously Story 1, Story 2, Story 3, … Sprint day 1-n @HeidiAraya
  • 14. Estimates • “Product Backlog items have the attributes of a description, order, estimate and value.” • Several ways of estimating using relative methods: T-shirt sizes, Story Points, Bucket System • Development team is responsible for estimates • The most value of estimation is in the discussion, not the actual resulting number Definition of Done (DoD) • Common understanding of activities & end result required to declare the implementation of a story completed (quality, types of testing, etc.) • Product should have one DoD, but teams can add to it @HeidiAraya 14
  • 15. Monitoring ProgressTowards a Goal “At any point in time in a Sprint, the total work remaining in the Sprint Backlog can be summed." Sprint Burndown Chart @HeidiAraya 15 Story To Do In Progress Done Story 1 Task 3 Task 2 Task 5 Task 3 Task 4 Task 2 Task 3 Task 1 Task 1 Story 4 Story 3 Story 2 Task 3 Task 4 Task 2 Task 2 Task 1 Task 1 Task 4
  • 16. Review of Main Concepts • Self-organizing teams • Cross-functional teams • Close collaboration • Commitment to a goal • Time-box work; no interruptions • Inspect and adapt • Deliver potentially shippable increments 16@HeidiAraya
  • 17. Scrum – common challenges • Teams fall into mini waterfalls • No Product Owner available • Urgent interruptions during sprint • Cross-team dependencies • Misunderstood rituals (estimation, standup) • Sprint lengths are arbitrary and can create poor behaviors • Difficult to transform large organization 17@HeidiAraya
  • 18. Scrum advantages • Less superfluous specifications • Less handovers • Flexibility in roadmap planning • Less risk due to short iterations • Visible progress • Commitment to a goal can raise productivity • Cross-functional teams provide great value 18@HeidiAraya
  • 19. Scrum is best for… • Teams which are truly cross-functional • Teams are stable • Collocated – or great communication (4-5 hours overlap) • Priorities don’t change on a daily basis • Stakeholders are easily accessible • Environments which encourage collaboration • Teams are willing to inspect and adapt continuously 19@HeidiAraya
  • 20. 20 Heidi Araya Agile Leader @ Phone: 407-403-3361 Email: Heidi@brightlogicgroup.com LinkedIn: www.linkedin.com/in/heidiaraya/ Twitter: @HeidiAraya Questions?