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UNIT NAME: ADVANCED TOPICS IN NETWORKING
PROJECT TITLE: IP NETWORKS AND MULTIMEDIA
SERVICES
WHAT ARE INTERNET PROTOCOL (IP) BASED
NETWORKS?
• IP networks serve as a communication medium that uses Internet Protocol to
transmit and receive messages
• These networks consist of hosts; and the transmission of data packets is
addressed by an IP address
• IP networks require that all the connected devices, mainly servers, routers and
switches must be configured within the TCP/IP suite containing valid IP address
to undergo any network communication
WHY IP NETWORKS?
• They are cheaper
• They provide more flexibility in the use of bandwidth
• They are much secure
• Help us to communicate through different multimedia devices concurrently
WHAT ARE MULTIMEDIA SERVICES?
• Multimedia can be termed as a combined form of medias such as, texts, images,
audios and videos.
• Services based on multimedia are called as Multimedia Services.
• These services are used to input, input and store the data.
• However, with the increasing demand, these services needed to become much
faster and cheaper, which will be discussed in the next slide.
HOW ARE IP NETWORKS LINKED TO MULTIMEDIA
SERVICES?
• With the help of IP networks new tools have emerged, such as Voice over IP
(VoIP) and Internet Protocol Television (IPTV).
• Nowadays, we can see various websites streaming audio and video services
concurrently.
• This is possible with the help of IP networks to transmit information throughout
the globe.
• Streaming of audio/video may be done live or it can be stored. In some cases,
real time audio/video application is used.
STORED STREAMING OF MULTIMEDIA SERVICES
• This involves processing of on-demand requests for compressed audio/video
files.
• The playing of audio and video can be controlled
• Media player uses URL in metafile to access the media server to download the
file.
• Stored streaming is unicast.
STREAMING LIVE AUDIO/VIDEO STREAMING
• Broadcasting of live audio and video is done through channels such as radio
stations and television stations.
• Retransmission of data is not allowed
• They are delay sensitive
• It is multicast streaming
INTERACTIVE STREAMING OF AUDIO/VIDEO
• Time stamps and time relationships are considered.
• Delay hampers the communication.
• When data packets are sent to the receiver, time gets added to it by the receiver.
• The sent packets are stored in a buffer and played back.
• Threshold time is set and the remaining packets are stored in the buffer.
HOW VOICE OVER INTERNET PROTOCOL (VOIP)
WORKS?
• Audio is converted into digital form and sent across IP networks in the the form
of packets.
• Session Initiation Protocol (SIP) is used using three way handshake.
• Invite and acknowledge (ACK) messages are used to establish a session.
• Session can be aborted using BYE message
HOW IPTV WORKS?
• Switched networks are used
• Quality of service and reliability are main issues.
• Video-on-Demand service is provided.
• Content is either streamed unicast or multicast.
IP networks and mutlimedia
APPLICATIONS OF VOIP AND IPTV
• Video conferencing applications such as Skype, Imo, Wechat.
• Video and audio streaming websites such as YouTube, Facebook.
IP MULTIMEDIA SUBSYSTEM (IMS)
• An architecture for real time multimedia (voice, data, video and messaging )
services using a common IP network . It defines layered architecture.
• IMS is multi service network that provide data, video, voice service to end user
regardless of under lying access network.
• It majorly relies on Session Control Protocol (SIP).
• 3GPP (GSM community) developed it initially.
QOS CHALLENGES
• Multi media applications are advancing on gradual uprising scale in present day.
• This requires more bandwidth to fulfill the need.
• More bandwidth does not mean that multimedia application become better.
• Moreover it requires by providing strong policing , traffic reshaping and queuing
methods that provides uninterrupted service.
IP networks and mutlimedia
IP networks and mutlimedia
CONCLUSION
• IP networks has made multimedia services cost efficient
• They are user friendly
• Quality of service may be challenging to the development process
REFERENCES
• Kandel, D., IP Networks and Multimedia Services.
• Adamczyk, M., Denny, M., Gao, X., Huslak, N., Modaressi, A., Nguyen, H.,
Patterson, G., Pickett, M. and Stillman, S., AT&T Delaware Intellectual Property Inc,
2007. Application services infrastructure for next generation networks including
one or more IP multimedia subsystem elements and methods of providing the
same. U.S. Patent Application 11/400,891.

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IP networks and mutlimedia

  • 1. UNIT NAME: ADVANCED TOPICS IN NETWORKING PROJECT TITLE: IP NETWORKS AND MULTIMEDIA SERVICES
  • 2. WHAT ARE INTERNET PROTOCOL (IP) BASED NETWORKS? • IP networks serve as a communication medium that uses Internet Protocol to transmit and receive messages • These networks consist of hosts; and the transmission of data packets is addressed by an IP address • IP networks require that all the connected devices, mainly servers, routers and switches must be configured within the TCP/IP suite containing valid IP address to undergo any network communication
  • 3. WHY IP NETWORKS? • They are cheaper • They provide more flexibility in the use of bandwidth • They are much secure • Help us to communicate through different multimedia devices concurrently
  • 4. WHAT ARE MULTIMEDIA SERVICES? • Multimedia can be termed as a combined form of medias such as, texts, images, audios and videos. • Services based on multimedia are called as Multimedia Services. • These services are used to input, input and store the data. • However, with the increasing demand, these services needed to become much faster and cheaper, which will be discussed in the next slide.
  • 5. HOW ARE IP NETWORKS LINKED TO MULTIMEDIA SERVICES? • With the help of IP networks new tools have emerged, such as Voice over IP (VoIP) and Internet Protocol Television (IPTV). • Nowadays, we can see various websites streaming audio and video services concurrently. • This is possible with the help of IP networks to transmit information throughout the globe. • Streaming of audio/video may be done live or it can be stored. In some cases, real time audio/video application is used.
  • 6. STORED STREAMING OF MULTIMEDIA SERVICES • This involves processing of on-demand requests for compressed audio/video files. • The playing of audio and video can be controlled • Media player uses URL in metafile to access the media server to download the file. • Stored streaming is unicast.
  • 7. STREAMING LIVE AUDIO/VIDEO STREAMING • Broadcasting of live audio and video is done through channels such as radio stations and television stations. • Retransmission of data is not allowed • They are delay sensitive • It is multicast streaming
  • 8. INTERACTIVE STREAMING OF AUDIO/VIDEO • Time stamps and time relationships are considered. • Delay hampers the communication. • When data packets are sent to the receiver, time gets added to it by the receiver. • The sent packets are stored in a buffer and played back. • Threshold time is set and the remaining packets are stored in the buffer.
  • 9. HOW VOICE OVER INTERNET PROTOCOL (VOIP) WORKS? • Audio is converted into digital form and sent across IP networks in the the form of packets. • Session Initiation Protocol (SIP) is used using three way handshake. • Invite and acknowledge (ACK) messages are used to establish a session. • Session can be aborted using BYE message
  • 10. HOW IPTV WORKS? • Switched networks are used • Quality of service and reliability are main issues. • Video-on-Demand service is provided. • Content is either streamed unicast or multicast.
  • 12. APPLICATIONS OF VOIP AND IPTV • Video conferencing applications such as Skype, Imo, Wechat. • Video and audio streaming websites such as YouTube, Facebook.
  • 13. IP MULTIMEDIA SUBSYSTEM (IMS) • An architecture for real time multimedia (voice, data, video and messaging ) services using a common IP network . It defines layered architecture. • IMS is multi service network that provide data, video, voice service to end user regardless of under lying access network. • It majorly relies on Session Control Protocol (SIP). • 3GPP (GSM community) developed it initially.
  • 14. QOS CHALLENGES • Multi media applications are advancing on gradual uprising scale in present day. • This requires more bandwidth to fulfill the need. • More bandwidth does not mean that multimedia application become better. • Moreover it requires by providing strong policing , traffic reshaping and queuing methods that provides uninterrupted service.
  • 17. CONCLUSION • IP networks has made multimedia services cost efficient • They are user friendly • Quality of service may be challenging to the development process
  • 18. REFERENCES • Kandel, D., IP Networks and Multimedia Services. • Adamczyk, M., Denny, M., Gao, X., Huslak, N., Modaressi, A., Nguyen, H., Patterson, G., Pickett, M. and Stillman, S., AT&T Delaware Intellectual Property Inc, 2007. Application services infrastructure for next generation networks including one or more IP multimedia subsystem elements and methods of providing the same. U.S. Patent Application 11/400,891.