shamelessly subjective, out of context
& utterly biased
As presented to the IxD Team
Aynne Valencia, San Francisco
recap
First, highly researched background*
*stuff I found on wikipedia
80 Percent of the world’s population speaks
languages other than English
are we designing for them too?
42 percent of college graduates never read
another book after college.
1/3 of high school graduates never read
another book for the rest of their lives.
we aren’t reading much
By 2012 the
majority of the
population of Asia
will be over the
age of 65
By 2020 the
United States
will have a
more people
retired than in
the work force
That’s a lot of older people
In 2007 the United Nations Population
Division projected that the world's
population will likely surpass 10 billion in
2055
Economic conditions force more people to
downsize
more people, less resources
DOOM AND GLOOM
no way
it’s opportunity to rethink how we live
how we interact with each other
and most importantly how we make
experiences that touch lives
there is a growing interest in localized
information and sharing of resources
John Thackera, Experiencing Sustainability
Rob Fabricant, Irrational Behavior
1/3 of the worlds population has
access to a mobile phone
under the radar trends:
“feral” trade
John Thackera, Experiencing Sustainability
17 million Africans are using mobile airtime
as currency
John Thackera, Experiencing Sustainability
robots
Fiona Raby
urban farming
John Thackera, Experiencing Sustainability
high-rise squatting
John Thackera, Experiencing Sustainability
smart pattern recognition
social networks supporting face
to face interaction
everything is changing
right here, right now
why am I telling you this?
POLITICS ECONOMY
ENVIRONMENT
ARCHITECTURE
FASHION LITERACY
URBAN DEVELOPMENT
TECHNOLOGY SERVCE
DESIGN PRODUCTS
MATERIALS
SCIENCE
influences culture
Stating the obvious that we don’t always remember
and in return
we have the ability to
influence culture
our medium is behavior
Mark Rettig, How to Change Stuff in a Complicated World
how can we be ready for
the shift?
we can enhance
our approach
some SmARt* things we
can do, right now today
*Specific, Actionable, Repeatable
right here, right now
?what if...
A Marketing Plan became an
Engagement Plan?
Manifest Digital, UX Designers: Business Leaders Needed
a Creative/Project Brief became an
Experience Brief?
My Addition
SEO became an Social
Engagement Marketing?
Manifest Digital, UX Designers: Business Leaders Needed
we start by asking what we want the
experience to be?
My Addition
no one gets excited about a wireframe
Dan Saffer, Carpe Diem
pssst...
a secret...
that’s ok
reason and cleverness are only part of the
equation
Dan Saffer, Carpe Diem
“what cannot be overcome by reason
can be subverted by glamour”
Dan Saffer, Carpe Diem
direct attention
suspend belief
take people on a journey
Manifest Digital, UX Designers: Business Leaders Needed
emotion causes the wow
Dan Saffer, Carpe Diem
how about? instead of walking through
wireframes...
we tell a story?
foster
bigideas
(then find the best vehicle to deliver it)
Journeys of Motion
Video or stills to create a narrative
Step by step narrative of the user journey
write a script
use sound or voice over to express the emotion
for big projects
Chloe Gottleib & Jill Nussbaum, RGA
+
for all projects
Parti Diagram
Design Principles Statement
Driving characteristics of the design
Y! Example:
Enhance the Core
Check in behavior
Immediate engagement
Show the conceptual architecture of the site, service or product
Concept Statement
Y! Example:
“The Dashboard for what you love on the web”
Luke W. Parti and the Design Sandwich
for design for play
Game Design Document
Genre/Platform Audience
Aesthetics
Who will play it
What are the entities (avatar/no avatar)
Verbs for desired controls
What is the reward system?
How does one progress?
What are the customization options
What is the tutorial, help or learning curve
Nadya Direkova, Razorfish
“the best way to predict the future
is to invent it”
Alan Kay By way of Dan Saffer : Carpe Diem
believe you belong there
ID is creative
remember
RGA Recruiting Materials
our medium is behavior
Mark Rettig, How to Change Stuff in a Complicated World
To Read:
“101 Things I Learned in Architecture School” - Matthew Fredrick
Sea Change Design Process - Lauralee Alben
To see:
“Carpe Diem” - Dan Saffer’s closing keynote http://www.kickerstudio.com/blog/
Manuel Lima www.visualcomplexity.com
Gestalt of Interface Design www.michaelsalamon.com/ixd09
Doors of Perception http://www.doorsofperception.com/
thanks for listening

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