There are several techniques for antialiasing lines when rendering computer graphics to reduce jagged edges. These include making the line appear thicker by fading its edges, treating each pixel as a weighted area and calculating the percentage covered by the line, and dividing pixels into subpixels called super-sampling. More advanced methods compute the perpendicular distance from pixels to the line or determine pixel color as a blend of line and background colors based on the percentage coverage. These antialiasing methods aim to reduce aliasing caused by insufficient sampling of high-frequency signals.