This document discusses how to define and understand the audience for a human-computer interaction project. It emphasizes the importance of identifying goals, needs, and traits that are shared by the target users. Personas and scenarios are presented as tools to represent users and illustrate how they might interact with a product. The document recommends both qualitative and quantitative research methods, such as interviews, analytics, and usability tests to gain insights about the audience. The goal of this research is to develop empathy for users and accurately describe who comprises the target audience.
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