This document discusses sound in human-computer interaction. It covers properties of sound like being volatile and difficult to consume simultaneously. It describes variables of sound like pitch, timbre, and intensity. It lists types of sound like musical, voice, and ambient. It discusses uses of sound in user interfaces like for alerts, notifications, feedback, and navigation. It covers downsides like performance issues, distraction, and sensory overload. It provides guidelines for designing sound like limiting simultaneous sounds and only using sound when necessary.