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Mobile Marketing
      Overview
Faran Thomason
Video Game and Consumer
products industry veteran
Nintendo, Atari, MGA
Manufacturing, Business
Development
Social Mobile Development
Mobile Device Market Size
5.1 Billion people own a mobile
phone!

Over 90% of these phones are in
arms reach

Smartphone dominate
platform(but there are still billions
of “dumbphones”)

Smartphone sales exceed PC sales

Tablets on the rise
Hardware Wars

It’s mainly a 2 horse race
Android vs iOS
Android is fragmented(over
400 different devices)
iOS has the money
Fun Facts

Mobile Marketing will provide around 12% of global
advertising by 2016 and will grow to almost $30 billion
People spend 2.7 hours a day on mobile devices
Activities include web, games, video & Apps!
Who is your customer

Who are they?
Where do they consume?   +
How do they engage?
When do they engage?
Popular Formats

Banner
Video
SMS/MMS
Email
Search
Too Many Choices!

Over 2000 ad networks and
        platforms...
 Not to mention affiliates!

   Ad Mob, Mojiva, Jumptap,
   iMobi
   Tracking via hasoffers
Social Platforms
Pinterest
Foursquare
Twitter
Facebook
Instagram
You Tube
Apps
Leverage Hardware

Apps have higher engagement

Sponsor Apps for branding

At Mercy of Apple/App Store

Competition!

Crackdown on UDID & incentives
Make your own App


Appmaker
Odesk/Elance
HTML 5
No need to submit to platform
owner

Cross platform

Discovery from search

Not a mature platform

Varied payment infrastructure

No GPS or phone feature access

hybrid/ app store shell
Local
61% of local mobile search results
in a phone call

89% of customers search before
making a purchase

9 out 10 mobile searches lead to
action

Mobile coupons have 10x the
redemption rate

84% of small business has seen an
increase from mobile marketing
Video

200 Million views of video
on mobile
Keep ads short (15
seconds)
Keep small due to bandwith
issues
The Future

86% use mobile device while
watching TV, 2nd Screen Apps
compliment viewing experience

Real world rewards for clicking on
ads(Kiip)

Gamification incorporating game
elements into real life
Wrap Up
Wild West

Lots of change and lots of
opportunity

Take stats w/ grain of salt

Test, track & find what works for
you...

Have fun!
Thank You
 Faran Thomason
 Farant@aol.com

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Mobilepdf

  • 1. Mobile Marketing Overview
  • 2. Faran Thomason Video Game and Consumer products industry veteran Nintendo, Atari, MGA Manufacturing, Business Development Social Mobile Development
  • 3. Mobile Device Market Size 5.1 Billion people own a mobile phone! Over 90% of these phones are in arms reach Smartphone dominate platform(but there are still billions of “dumbphones”) Smartphone sales exceed PC sales Tablets on the rise
  • 4. Hardware Wars It’s mainly a 2 horse race Android vs iOS Android is fragmented(over 400 different devices) iOS has the money
  • 5. Fun Facts Mobile Marketing will provide around 12% of global advertising by 2016 and will grow to almost $30 billion People spend 2.7 hours a day on mobile devices Activities include web, games, video & Apps!
  • 6. Who is your customer Who are they? Where do they consume? + How do they engage? When do they engage?
  • 8. Too Many Choices! Over 2000 ad networks and platforms... Not to mention affiliates! Ad Mob, Mojiva, Jumptap, iMobi Tracking via hasoffers
  • 10. Apps Leverage Hardware Apps have higher engagement Sponsor Apps for branding At Mercy of Apple/App Store Competition! Crackdown on UDID & incentives
  • 11. Make your own App Appmaker Odesk/Elance
  • 12. HTML 5 No need to submit to platform owner Cross platform Discovery from search Not a mature platform Varied payment infrastructure No GPS or phone feature access hybrid/ app store shell
  • 13. Local 61% of local mobile search results in a phone call 89% of customers search before making a purchase 9 out 10 mobile searches lead to action Mobile coupons have 10x the redemption rate 84% of small business has seen an increase from mobile marketing
  • 14. Video 200 Million views of video on mobile Keep ads short (15 seconds) Keep small due to bandwith issues
  • 15. The Future 86% use mobile device while watching TV, 2nd Screen Apps compliment viewing experience Real world rewards for clicking on ads(Kiip) Gamification incorporating game elements into real life
  • 16. Wrap Up Wild West Lots of change and lots of opportunity Take stats w/ grain of salt Test, track & find what works for you... Have fun!
  • 17. Thank You Faran Thomason Farant@aol.com