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Lectures by Jason Harlow
PowerPoint® Lectures for
University Physics, 14th Edition
– Hugh D. Young and Roger A. Freedman
Units, Physical Quantities, and
Vectors
Chapter 1
© 2016 Pearson Education Inc.
Learning Goals for Chapter 1
Looking forward at …
• the four steps you can use to solve any physics problem.
• three fundamental quantities of physics and the units
physicists use to measure them.
• how to work with units and significant figures in your
calculations.
• how to add and subtract vectors graphically, and using vector
components.
• two ways to multiply vectors: the scalar (dot) product and the
vector (cross) product.
© 2016 Pearson Education Inc.
The nature of physics
• Physics is an experimental
science in which physicists
seek patterns that relate the
phenomena of nature.
• The patterns are called
physical theories.
• A very well established or
widely used theory is called a
physical law or principle.
© 2016 Pearson Education Inc.
Solving problems in physics
• All of the Problem-Solving Strategies and Examples in this
book will follow these four steps:
• Identify the relevant concepts, target variables, and known
quantities, as stated or implied in the problem.
• Set Up the problem: Choose the equations that you’ll use to
solve the problem, and draw a sketch of the situation.
• Execute the solution: This is where you “do the math.”
• Evaluate your answer: Compare your answer with your
estimates, and reconsider things if there’s a discrepancy.
© 2016 Pearson Education Inc.
Idealized models
To simplify the analysis of
(a) a baseball in flight, we use
(b) an idealized model.
© 2016 Pearson Education Inc.
Standards and units
• Length, time, and mass are three fundamental quantities of
physics.
• The International System (SI for Système International) is the
most widely used system of units.
• In SI units, length is measured in meters, time in seconds, and
mass in kilograms.
© 2016 Pearson Education Inc.
Unit prefixes
• Prefixes can be used to create larger and smaller units for the
fundamental quantities. Some examples are:
• 1 µm = 10−6 m (size of some bacteria and living cells)
• 1 km = 103 m (a 10-minute walk)
• 1 mg = 10−6 kg (mass of a grain of salt)
• 1 g = 10−3 kg (mass of a paper clip)
• 1 ns = 10−9 s (time for light to travel 0.3 m)
© 2016 Pearson Education Inc.
Unit consistency and conversions
• An equation must be dimensionally consistent. Terms to be
added or equated must always have the same units. (Be sure
you’re adding “apples to apples.”)
• Always carry units through calculations.
• Convert to standard units as necessary, by forming a ratio of
the same physical quantity in two different units, and using it
as a multiplier.
• For example, to find the number of seconds in 3 min, we
write:
© 2016 Pearson Education Inc.
Uncertainty and significant figures
• The uncertainty of a measured quantity is indicated by its
number of significant figures.
• For multiplication and division, the answer can have no more
significant figures than the smallest number of significant
figures in the factors.
• For addition and subtraction, the
number of significant figures is
determined by the term having the
fewest digits to the right of the decimal
point.
• As this train mishap illustrates,
even a small percent error can have
spectacular results!
© 2016 Pearson Education Inc.
Vectors and scalars
• A scalar quantity can be described by a single number.
• A vector quantity has both a magnitude and a direction in
space.
• In this book, a vector quantity is represented in boldface italic
type with an arrow over it: .
• The magnitude of is written as A or | |.
© 2016 Pearson Education Inc.
Drawing vectors
• Draw a vector as a line with an arrowhead at its tip.
• The length of the line shows the vector’s magnitude.
• The direction of the line shows the vector’s direction.
© 2016 Pearson Education Inc.
Adding two vectors graphically
© 2016 Pearson Education Inc.
Adding two vectors graphically
© 2016 Pearson Education Inc.
Adding two vectors graphically
© 2016 Pearson Education Inc.
Adding more than two vectors graphically
• To add several vectors, use the head-to-tail method.
• The vectors can be added in any order.
© 2016 Pearson Education Inc.
Adding more than two vectors graphically
• To add several vectors, use the head-to-tail method.
• The vectors can be added in any order.
© 2016 Pearson Education Inc.
Adding more than two vectors graphically
• To add several vectors, use the head-to-tail method.
• The vectors can be added in any order.
© 2016 Pearson Education Inc.
Subtracting vectors
© 2016 Pearson Education Inc.
Multiplying a vector by a scalar
• If c is a scalar, the product
c has magnitude |c|A.
• The figure illustrates
multiplication of a vector
by (a) a positive scalar
and (b) a negative scalar.
© 2016 Pearson Education Inc.
Addition of two vectors at right angles
• To add two vectors that are at right angles, first add the
vectors graphically.
• Then use trigonometry to find the magnitude and direction of
the sum.
• In the figure, a cross-
country skier ends up
2.24 km from her
starting point, in a
direction of 63.4° east
of north.
© 2016 Pearson Education Inc.
Components of a vector
• Adding vectors graphically provides limited accuracy. Vector
components provide a general method for adding vectors.
• Any vector can be represented by an x-component Ax and a
y-component Ay.
© 2016 Pearson Education Inc.
Positive and negative components
• The components of a vector may be positive or negative
numbers, as shown in the figures.
© 2016 Pearson Education Inc.
Finding components
• We can calculate the components of a vector from its
magnitude and direction.
© 2016 Pearson Education Inc.
Calculations using components
• We can use the components of a vector to find its magnitude
and direction:
• We can use the components of a
set of vectors to find the components
of their sum:
• Refer to Problem-Solving
Strategy 1.3.
© 2016 Pearson Education Inc.
Unit vectors
• A unit vector has a magnitude
of 1 with no units.
• The unit vector points in the
+x-direction, points in the
+y-direction, and points in
the +z-direction.
• Any vector can be expressed
in terms of its components as
© 2016 Pearson Education Inc.
The scalar product
© 2016 Pearson Education Inc.
The scalar product
The scalar product can be
positive, negative, or zero,
depending on the angle
between and .
© 2016 Pearson Education Inc.
Calculating a scalar product using
components
• In terms of components:
• The scalar product of two vectors is the sum of the products
of their respective components.
© 2016 Pearson Education Inc.
Finding an angle using the scalar product
• Example 1.10 shows how to use components to find the angle
between two vectors.
© 2016 Pearson Education Inc.
The vector product
If the vector product (“cross product”) of two vectors is
then:
The direction of the
vector product can be
found using the right-
hand rule:
© 2016 Pearson Education Inc.
The vector product is anticommutative
© 2016 Pearson Education Inc.
Calculating the vector product
• Use ABsinϕ to find the magnitude and the right-hand rule to
find the direction.
• Refer to Example 1.11.
© 2016 Pearson Education Inc.

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Physics 1321 Chapter 1 Lecture Slides.pdf

  • 1. Lectures by Jason Harlow PowerPoint® Lectures for University Physics, 14th Edition – Hugh D. Young and Roger A. Freedman Units, Physical Quantities, and Vectors Chapter 1 © 2016 Pearson Education Inc.
  • 2. Learning Goals for Chapter 1 Looking forward at … • the four steps you can use to solve any physics problem. • three fundamental quantities of physics and the units physicists use to measure them. • how to work with units and significant figures in your calculations. • how to add and subtract vectors graphically, and using vector components. • two ways to multiply vectors: the scalar (dot) product and the vector (cross) product. © 2016 Pearson Education Inc.
  • 3. The nature of physics • Physics is an experimental science in which physicists seek patterns that relate the phenomena of nature. • The patterns are called physical theories. • A very well established or widely used theory is called a physical law or principle. © 2016 Pearson Education Inc.
  • 4. Solving problems in physics • All of the Problem-Solving Strategies and Examples in this book will follow these four steps: • Identify the relevant concepts, target variables, and known quantities, as stated or implied in the problem. • Set Up the problem: Choose the equations that you’ll use to solve the problem, and draw a sketch of the situation. • Execute the solution: This is where you “do the math.” • Evaluate your answer: Compare your answer with your estimates, and reconsider things if there’s a discrepancy. © 2016 Pearson Education Inc.
  • 5. Idealized models To simplify the analysis of (a) a baseball in flight, we use (b) an idealized model. © 2016 Pearson Education Inc.
  • 6. Standards and units • Length, time, and mass are three fundamental quantities of physics. • The International System (SI for Système International) is the most widely used system of units. • In SI units, length is measured in meters, time in seconds, and mass in kilograms. © 2016 Pearson Education Inc.
  • 7. Unit prefixes • Prefixes can be used to create larger and smaller units for the fundamental quantities. Some examples are: • 1 µm = 10−6 m (size of some bacteria and living cells) • 1 km = 103 m (a 10-minute walk) • 1 mg = 10−6 kg (mass of a grain of salt) • 1 g = 10−3 kg (mass of a paper clip) • 1 ns = 10−9 s (time for light to travel 0.3 m) © 2016 Pearson Education Inc.
  • 8. Unit consistency and conversions • An equation must be dimensionally consistent. Terms to be added or equated must always have the same units. (Be sure you’re adding “apples to apples.”) • Always carry units through calculations. • Convert to standard units as necessary, by forming a ratio of the same physical quantity in two different units, and using it as a multiplier. • For example, to find the number of seconds in 3 min, we write: © 2016 Pearson Education Inc.
  • 9. Uncertainty and significant figures • The uncertainty of a measured quantity is indicated by its number of significant figures. • For multiplication and division, the answer can have no more significant figures than the smallest number of significant figures in the factors. • For addition and subtraction, the number of significant figures is determined by the term having the fewest digits to the right of the decimal point. • As this train mishap illustrates, even a small percent error can have spectacular results! © 2016 Pearson Education Inc.
  • 10. Vectors and scalars • A scalar quantity can be described by a single number. • A vector quantity has both a magnitude and a direction in space. • In this book, a vector quantity is represented in boldface italic type with an arrow over it: . • The magnitude of is written as A or | |. © 2016 Pearson Education Inc.
  • 11. Drawing vectors • Draw a vector as a line with an arrowhead at its tip. • The length of the line shows the vector’s magnitude. • The direction of the line shows the vector’s direction. © 2016 Pearson Education Inc.
  • 12. Adding two vectors graphically © 2016 Pearson Education Inc.
  • 13. Adding two vectors graphically © 2016 Pearson Education Inc.
  • 14. Adding two vectors graphically © 2016 Pearson Education Inc.
  • 15. Adding more than two vectors graphically • To add several vectors, use the head-to-tail method. • The vectors can be added in any order. © 2016 Pearson Education Inc.
  • 16. Adding more than two vectors graphically • To add several vectors, use the head-to-tail method. • The vectors can be added in any order. © 2016 Pearson Education Inc.
  • 17. Adding more than two vectors graphically • To add several vectors, use the head-to-tail method. • The vectors can be added in any order. © 2016 Pearson Education Inc.
  • 18. Subtracting vectors © 2016 Pearson Education Inc.
  • 19. Multiplying a vector by a scalar • If c is a scalar, the product c has magnitude |c|A. • The figure illustrates multiplication of a vector by (a) a positive scalar and (b) a negative scalar. © 2016 Pearson Education Inc.
  • 20. Addition of two vectors at right angles • To add two vectors that are at right angles, first add the vectors graphically. • Then use trigonometry to find the magnitude and direction of the sum. • In the figure, a cross- country skier ends up 2.24 km from her starting point, in a direction of 63.4° east of north. © 2016 Pearson Education Inc.
  • 21. Components of a vector • Adding vectors graphically provides limited accuracy. Vector components provide a general method for adding vectors. • Any vector can be represented by an x-component Ax and a y-component Ay. © 2016 Pearson Education Inc.
  • 22. Positive and negative components • The components of a vector may be positive or negative numbers, as shown in the figures. © 2016 Pearson Education Inc.
  • 23. Finding components • We can calculate the components of a vector from its magnitude and direction. © 2016 Pearson Education Inc.
  • 24. Calculations using components • We can use the components of a vector to find its magnitude and direction: • We can use the components of a set of vectors to find the components of their sum: • Refer to Problem-Solving Strategy 1.3. © 2016 Pearson Education Inc.
  • 25. Unit vectors • A unit vector has a magnitude of 1 with no units. • The unit vector points in the +x-direction, points in the +y-direction, and points in the +z-direction. • Any vector can be expressed in terms of its components as © 2016 Pearson Education Inc.
  • 26. The scalar product © 2016 Pearson Education Inc.
  • 27. The scalar product The scalar product can be positive, negative, or zero, depending on the angle between and . © 2016 Pearson Education Inc.
  • 28. Calculating a scalar product using components • In terms of components: • The scalar product of two vectors is the sum of the products of their respective components. © 2016 Pearson Education Inc.
  • 29. Finding an angle using the scalar product • Example 1.10 shows how to use components to find the angle between two vectors. © 2016 Pearson Education Inc.
  • 30. The vector product If the vector product (“cross product”) of two vectors is then: The direction of the vector product can be found using the right- hand rule: © 2016 Pearson Education Inc.
  • 31. The vector product is anticommutative © 2016 Pearson Education Inc.
  • 32. Calculating the vector product • Use ABsinϕ to find the magnitude and the right-hand rule to find the direction. • Refer to Example 1.11. © 2016 Pearson Education Inc.