Michaelson Jasper P. Duyan, LPT
Technology for Teaching and Learning in
the Elementary Grades
(TTL2)
Technology for Teaching and Learning in
the Elementary Grades
(TTL2)
ST. JOHN PAUL II COLLEGE OF DAVAO
ST. JOHN PAUL II COLLEGE OF DAVAO
ECOLAND DRIVE, MATINA, DAVAO CITY
ECOLAND DRIVE, MATINA, DAVAO CITY
BE PREPARED CELL PHONE POLICY
HOUSE RULES :
BE ON TIME
Be on class at least
10 minutes
before class.
All your things
must be prepared
before joining the class.
Kindly place your cell
phone on silent mode
or vibrate mode.
ST. JOHN PAUL II COLLEGE OF DAVAO
ST. JOHN PAUL II COLLEGE OF DAVAO
HOUSE RULES :
DRESS APPROPRIATELY RAISE YOUR HAND LISTEN ATTENTIVELY
Wear something
comfortable but
presentable.
Raise your hand
when you have questions
and/or clarifications.
Especially when the
Teacher is discussing.
ST. JOHN PAUL II COLLEGE OF DAVAO
ST. JOHN PAUL II COLLEGE OF DAVAO
ST. JOHN PAUL II COLLEGE OF DAVAO
ST. JOHN PAUL II COLLEGE OF DAVAO
55%
EXAM
5%
ATTENDANCE
15%
ACTIVITIES
25%
QUIZ
GRADING SYSTEM
ST. JOHN PAUL II COLLEGE OF DAVAO
ST. JOHN PAUL II COLLEGE OF DAVAO
ECOLAND DRIVE, MATINA, DAVAO CITY
ECOLAND DRIVE, MATINA, DAVAO CITY
100 %
TTL2
(LESSON 3)
PREFERENCES OF THE TECHNOLOGY
GENERATION &
DEVELOPING BASIC DIGITAL SKILLS
Lesson Outcomes:
Understand the technology learners
Recognize ways to bridge the digital gap in society
Preferences of the
Technology Generation
Preferences of the
Technology Generation
TTL2
Preferences of the Technology Generation
Preferences of the Technology Generation
TTL2
Single and Multi-track activity
patterns
Texts versus Visuals
Liner versus Hypermedia
Independent versus Social Learners
Preferences of the Technology Generation
Preferences of the Technology Generation
TTL2
Learning to do versus learning to
pass the test
Delayed rewards and Instant
gratification
Rote memory versus Fun learning
UnderstandingPreferences of the Technology Generation Technology Learners
UnderstandingPreferences of the Technology Generation Technology Learners
TTL2
What the old generation likes may not be the same
as what the new generation prefers in their life, work, and
leisure. Sad to say, many of the good things enjoyed by
elders when they were students are no longer available to
the new generation. Vocational, cultural, and values
classes have also been minimized due to emphasis on the
basics of English, Mathematics, and Science.
UnderstandingPreferences of the Technology Generation Technology Learners
UnderstandingPreferences of the Technology Generation Technology Learners
TTL2
In the field of education, it is important that critical
differences in perceptions between old and young which
create a generation gap need to be discussed.
7TH
TTL2
SINGLE AND
MULTI-TRACK
ACTIVITY
PATTERNS
1ST
TEXTS VERSUS
VISUALS
2ND
LINER VERSUS
HYPERMEDIA
3RD
INDEPENDENT
VERSUS SOCIAL
LEARNERS
4TH
LEARNING TO DO
VERSUS
LEARNING TO
PASS THE TEST
6TH
DELAYED
REWARDS AND
INSTANT
GRATIFICATION
Preferences of the Technology Generation
Preferences of the Technology Generation
ROTE MEMORY
VERSUS FUN
LEARNING
8TH
TTL2
SINGLE AND MULTI-TRACK ACTIVITY PATTERNS
1ST
https://www.linkedin.com/pulse/education-vs-now-yash-verma/
TTL2
SINGLE AND MULTI-TRACK ACTIVITY PATTERNS
1ST
https://www.journal.assyfa.com/index.php/alj/article/view/126
TTL2
SINGLE AND MULTI-TRACK ACTIVITY PATTERNS
1ST
The old generation has availed slow and
single-track pattern of activities. Life has been
comfortable and slower for oldies as they watch and
follow television tele-novellas, patronize the movies
of their favorite local performers, and prioritize social
activities like community outings and dance clinics.
TTL2
SINGLE AND MULTI-TRACK ACTIVITY PATTERNS
1ST
On the other hand, a new generation is
exposed to thick-flicking video games, mobile phone
texting, socializing through social Web sites and
downloading text/music/photos/video with
adeptness and task-switching speed.
7TH
TTL2
SINGLE AND
MULTI-TRACK
ACTIVITY
PATTERNS
1ST
TEXTS VERSUS
VISUALS
2ND
LINER VERSUS
HYPERMEDIA
3RD
INDEPENDENT
VERSUS SOCIAL
LEARNERS
4TH
LEARNING TO DO
VERSUS
LEARNING TO
PASS THE TEST
6TH
DELAYED
REWARDS AND
INSTANT
GRATIFICATION
Preferences of the Technology Generation
Preferences of the Technology Generation
ROTE MEMORY
VERSUS FUN
LEARNING
8TH
TEXTS VERSUS VISUALS
TTL2
2ND
http://beed2edtechakosichristian.blogspot.com/2016/01/lesson-5-preference-of-technology.html
TTL2
TEXTS VERSUS VISUALS
Our parents read book texts, enriched by illustrations and photos. In
order to research, they go to the school library, use the card catalogue for
needed books and sign up borrow books for home reading. The
technology or digital generation has a greater affinity to visuals (photos
and videos) compared with texts. They have been exposed since
childhood to cable television and video images, especially cartoon
characters, and then to computer images, in such a manner that their
visual fluency or abilities have been sharpened and enhanced.
2ND
7TH
TTL2
SINGLE AND
MULTI-TRACK
ACTIVITY
PATTERNS
1ST
TEXTS VERSUS
VISUALS
2ND
LINER VERSUS
HYPERMEDIA
3RD
INDEPENDENT
VERSUS SOCIAL
LEARNERS
4TH
LEARNING TO DO
VERSUS
LEARNING TO
PASS THE TEST
6TH
DELAYED
REWARDS AND
INSTANT
GRATIFICATION
Preferences of the Technology Generation
Preferences of the Technology Generation
ROTE MEMORY
VERSUS FUN
LEARNING
8TH
LINER VERSUS HYPER MEDIA
TTL2
3RD
http://beed2edtechakosichristian.blogspot.com/2016/01/lesson-5-preference-of-technology.html
TTL2
LINER VERSUS HYPER MEDIA
The past 30-year-old generation has obtained information
in a linear, logical, and sequential manner. On the positive side,
this has made them more logical, focused, and reflective
thinkers. The new generation, however, follows personal random
access to hyperlinked digital information, less superior to elders
in focus and reflection. Thus, they appear to be more easily bored
and distracted during class lectures.
3RD
7TH
TTL2
SINGLE AND
MULTI-TRACK
ACTIVITY
PATTERNS
1ST
TEXTS VERSUS
VISUALS
2ND
LINER VERSUS
HYPERMEDIA
3RD
INDEPENDENT
VERSUS SOCIAL
LEARNERS
4TH
LEARNING TO DO
VERSUS
LEARNING TO
PASS THE TEST
6TH
DELAYED
REWARDS AND
INSTANT
GRATIFICATION
Preferences of the Technology Generation
Preferences of the Technology Generation
ROTE MEMORY
VERSUS FUN
LEARNING
8TH
INDEPENDENT VERSUS SOCIAL LEARNERS
TTL2
4TH
https://www.slideshare.net/slideshow/lesson-5-preference-of-the-technology-generation-vibar-agarin/90767848
TTL2
INDEPENDENT VERSUS SOCIAL LEARNERS
The traditional education system gives priority to independent
learning, prior to participative work. New learners, however are already
acquainted with digital tools that adopt to both personal and
participative work. They take the opportunity for dozens of
instantaneous ways to communicate with others-mobile calls and
texts, emails, Facebook, YouTube, Twitter, wikis, etc. Experts describe
this mode of digital learning as one that is based on experimentation,
discovery and intuition.
4TH
7TH
TTL2
SINGLE AND
MULTI-TRACK
ACTIVITY
PATTERNS
1ST
TEXTS VERSUS
VISUALS
2ND
LINER VERSUS
HYPERMEDIA
3RD
INDEPENDENT
VERSUS SOCIAL
LEARNERS
4TH
LEARNING TO DO
VERSUS
LEARNING TO
PASS THE TEST
6TH
DELAYED
REWARDS AND
INSTANT
GRATIFICATION
Preferences of the Technology Generation
Preferences of the Technology Generation
ROTE MEMORY
VERSUS FUN
LEARNING
8TH
LEARNING TO DO VERSUS LEARNING TO PASS THE TEST
6TH
TTL2
https://www.slideshare.net/slideshow/lesson-5-preference-of-the-technology-generation-vibar-agarin/90767848
TTL2
LEARNING TO DO VERSUS LEARNING TO PASS THE TEST
Old teachers teach students to help them pass tests and complete
the course requirements. On the other hand, the new digital learners
simply wish to acquire skills, knowledge, and habits as windows of
opportunity afford them to learn.
Our parents have completed a course and have engaged in a
permanent job for most of their lives. A different work situation awaits the
digital generation with contractual, multitasked, and multi-career
opportunities in a digital world ahead of them.
6TH
7TH
TTL2
SINGLE AND
MULTI-TRACK
ACTIVITY
PATTERNS
1ST
TEXTS VERSUS
VISUALS
2ND
LINER VERSUS
HYPERMEDIA
3RD
INDEPENDENT
VERSUS SOCIAL
LEARNERS
4TH
LEARNING TO DO
VERSUS
LEARNING TO
PASS THE TEST
6TH
DELAYED
REWARDS AND
INSTANT
GRATIFICATION
Preferences of the Technology Generation
Preferences of the Technology Generation
ROTE MEMORY
VERSUS FUN
LEARNING
8TH
DELAYED REWARDS AND INSTANT GRATIFICATION
7TH
TTL2
https://www.passionateinmarketing.com/instant-gratification-vs-delayed-gratification/
TTL2
DELAYED REWARDS AND INSTANT GRATIFICATION
The traditional reward system in education consists of grades,
honor certificates/medals, and diplomas. Including future jobs, the
traditional school’s reward system consists of unclear rewards for
performance. On the other hand, digital learners on their own
experience more immediate gratification through immediate scores
from games, enjoyable conversation from webcam calls, excitement
from email chats, and inviting comments from their Facebook
accounts.
7TH
7TH
TTL2
SINGLE AND
MULTI-TRACK
ACTIVITY
PATTERNS
1ST
TEXTS VERSUS
VISUALS
2ND
LINER VERSUS
HYPERMEDIA
3RD
INDEPENDENT
VERSUS SOCIAL
LEARNERS
4TH
LEARNING TO DO
VERSUS
LEARNING TO
PASS THE TEST
6TH
DELAYED
REWARDS AND
INSTANT
GRATIFICATION
Preferences of the Technology Generation
Preferences of the Technology Generation
ROTE MEMORY
VERSUS FUN
LEARNING
8TH
ROTE MEMORY VERSUS FUN LEARNING
8TH
TTL2
https://sdi.edu/study-tips-memorizing-vs-understanding/
TTL2
ROTE MEMORY VERSUS FUN LEARNING
Teachers feel obliged to deliver content-based
courses, the learning of which is measurable by standard
tests. Digital learners prefer fun learning that is relevant and
instantaneously useful to them. Learning is play to new
learners and not surprisingly there is much fun in the digital
world outside the school.
8TH
Developing Basic Digital
Skills
Developing Basic Digital
Skills
TTL2
UnderstandingPreferences of the Technology Generation Technology Learners
UnderstandingPreferences of the Technology Generation Technology Learners
TTL2
As teachers adjust their teaching to effectively
match the new digital world of information and
communication technology, they must be clear on
what basic knowledge, skills and values need to be
developed by digital learners. These basic literacies will
not replace the 3 R’s (reading, writing and ‘rithmetic),
UnderstandingPreferences of the Technology Generation Technology Learners
UnderstandingPreferences of the Technology Generation Technology Learners
TTL2
but they will be complemented by six essential skills to
equip students for success in the millennial world.
Rather than call them literacy skills, there are better
referred to as fluency skills conveying the easy and
facility in acquiring and using them. These are:
UnderstandingPreferences of the Technology Generation Technology Learners
UnderstandingPreferences of the Technology Generation Technology Learners
TTL2
Solution fluency
Information fluency
Collaboration fluency
Media fluency
Creativity fluency
Digital Ethics
UnderstandingPreferences of the Technology Generation Technology Learners
UnderstandingPreferences of the Technology Generation Technology Learners
TTL2
HIGHER THINKING SKILLS
By developing higher thinking skills, the schools
today can inculcate the digital fluencies, while
overcoming limitations inherent in digital technology,
resulting in superficial and mediocre learning skills of
new learners.
UnderstandingPreferences of the Technology Generation Technology Learners
UnderstandingPreferences of the Technology Generation Technology Learners
TTL2
HIGHER THINKING SKILLS
The structured problem-solving process known as 4Ds also exemplifies the
instructional shift in digital learning:
Define the problem
Design the solution
Do the work
Debrief on the outcome
QUESTIONS?
Bridging the Digital Division
POST-ACTIVITY #2
TTL2
“College Edition”
General Instruction
ACTIVITY #2
Explore the challenges faced by different
technology learners and create actionable solutions to
bridge the digital gap in a college setting thru vlog.
TTL2
ACTIVITY #1
TTL2
EXPLORE THIS APPS
Assessment Rubrics
TTL2
CONTENT REFERENCES/SEARCH INDICATOR:
Lucido, P. (2012). Educational Technology 2. Lorimar
Publishing Inc.
TLE 100

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Preferences of the Technology Generation & Developing the Basic Digital Skills

  • 1. Michaelson Jasper P. Duyan, LPT Technology for Teaching and Learning in the Elementary Grades (TTL2) Technology for Teaching and Learning in the Elementary Grades (TTL2) ST. JOHN PAUL II COLLEGE OF DAVAO ST. JOHN PAUL II COLLEGE OF DAVAO ECOLAND DRIVE, MATINA, DAVAO CITY ECOLAND DRIVE, MATINA, DAVAO CITY
  • 2. BE PREPARED CELL PHONE POLICY HOUSE RULES : BE ON TIME Be on class at least 10 minutes before class. All your things must be prepared before joining the class. Kindly place your cell phone on silent mode or vibrate mode. ST. JOHN PAUL II COLLEGE OF DAVAO ST. JOHN PAUL II COLLEGE OF DAVAO
  • 3. HOUSE RULES : DRESS APPROPRIATELY RAISE YOUR HAND LISTEN ATTENTIVELY Wear something comfortable but presentable. Raise your hand when you have questions and/or clarifications. Especially when the Teacher is discussing. ST. JOHN PAUL II COLLEGE OF DAVAO ST. JOHN PAUL II COLLEGE OF DAVAO
  • 4. ST. JOHN PAUL II COLLEGE OF DAVAO ST. JOHN PAUL II COLLEGE OF DAVAO
  • 5. 55% EXAM 5% ATTENDANCE 15% ACTIVITIES 25% QUIZ GRADING SYSTEM ST. JOHN PAUL II COLLEGE OF DAVAO ST. JOHN PAUL II COLLEGE OF DAVAO ECOLAND DRIVE, MATINA, DAVAO CITY ECOLAND DRIVE, MATINA, DAVAO CITY 100 %
  • 6. TTL2 (LESSON 3) PREFERENCES OF THE TECHNOLOGY GENERATION & DEVELOPING BASIC DIGITAL SKILLS Lesson Outcomes: Understand the technology learners Recognize ways to bridge the digital gap in society
  • 7. Preferences of the Technology Generation Preferences of the Technology Generation TTL2
  • 8. Preferences of the Technology Generation Preferences of the Technology Generation TTL2 Single and Multi-track activity patterns Texts versus Visuals Liner versus Hypermedia Independent versus Social Learners
  • 9. Preferences of the Technology Generation Preferences of the Technology Generation TTL2 Learning to do versus learning to pass the test Delayed rewards and Instant gratification Rote memory versus Fun learning
  • 10. UnderstandingPreferences of the Technology Generation Technology Learners UnderstandingPreferences of the Technology Generation Technology Learners TTL2 What the old generation likes may not be the same as what the new generation prefers in their life, work, and leisure. Sad to say, many of the good things enjoyed by elders when they were students are no longer available to the new generation. Vocational, cultural, and values classes have also been minimized due to emphasis on the basics of English, Mathematics, and Science.
  • 11. UnderstandingPreferences of the Technology Generation Technology Learners UnderstandingPreferences of the Technology Generation Technology Learners TTL2 In the field of education, it is important that critical differences in perceptions between old and young which create a generation gap need to be discussed.
  • 12. 7TH TTL2 SINGLE AND MULTI-TRACK ACTIVITY PATTERNS 1ST TEXTS VERSUS VISUALS 2ND LINER VERSUS HYPERMEDIA 3RD INDEPENDENT VERSUS SOCIAL LEARNERS 4TH LEARNING TO DO VERSUS LEARNING TO PASS THE TEST 6TH DELAYED REWARDS AND INSTANT GRATIFICATION Preferences of the Technology Generation Preferences of the Technology Generation ROTE MEMORY VERSUS FUN LEARNING 8TH
  • 13. TTL2 SINGLE AND MULTI-TRACK ACTIVITY PATTERNS 1ST https://www.linkedin.com/pulse/education-vs-now-yash-verma/
  • 14. TTL2 SINGLE AND MULTI-TRACK ACTIVITY PATTERNS 1ST https://www.journal.assyfa.com/index.php/alj/article/view/126
  • 15. TTL2 SINGLE AND MULTI-TRACK ACTIVITY PATTERNS 1ST The old generation has availed slow and single-track pattern of activities. Life has been comfortable and slower for oldies as they watch and follow television tele-novellas, patronize the movies of their favorite local performers, and prioritize social activities like community outings and dance clinics.
  • 16. TTL2 SINGLE AND MULTI-TRACK ACTIVITY PATTERNS 1ST On the other hand, a new generation is exposed to thick-flicking video games, mobile phone texting, socializing through social Web sites and downloading text/music/photos/video with adeptness and task-switching speed.
  • 17. 7TH TTL2 SINGLE AND MULTI-TRACK ACTIVITY PATTERNS 1ST TEXTS VERSUS VISUALS 2ND LINER VERSUS HYPERMEDIA 3RD INDEPENDENT VERSUS SOCIAL LEARNERS 4TH LEARNING TO DO VERSUS LEARNING TO PASS THE TEST 6TH DELAYED REWARDS AND INSTANT GRATIFICATION Preferences of the Technology Generation Preferences of the Technology Generation ROTE MEMORY VERSUS FUN LEARNING 8TH
  • 19. TTL2 TEXTS VERSUS VISUALS Our parents read book texts, enriched by illustrations and photos. In order to research, they go to the school library, use the card catalogue for needed books and sign up borrow books for home reading. The technology or digital generation has a greater affinity to visuals (photos and videos) compared with texts. They have been exposed since childhood to cable television and video images, especially cartoon characters, and then to computer images, in such a manner that their visual fluency or abilities have been sharpened and enhanced. 2ND
  • 20. 7TH TTL2 SINGLE AND MULTI-TRACK ACTIVITY PATTERNS 1ST TEXTS VERSUS VISUALS 2ND LINER VERSUS HYPERMEDIA 3RD INDEPENDENT VERSUS SOCIAL LEARNERS 4TH LEARNING TO DO VERSUS LEARNING TO PASS THE TEST 6TH DELAYED REWARDS AND INSTANT GRATIFICATION Preferences of the Technology Generation Preferences of the Technology Generation ROTE MEMORY VERSUS FUN LEARNING 8TH
  • 21. LINER VERSUS HYPER MEDIA TTL2 3RD http://beed2edtechakosichristian.blogspot.com/2016/01/lesson-5-preference-of-technology.html
  • 22. TTL2 LINER VERSUS HYPER MEDIA The past 30-year-old generation has obtained information in a linear, logical, and sequential manner. On the positive side, this has made them more logical, focused, and reflective thinkers. The new generation, however, follows personal random access to hyperlinked digital information, less superior to elders in focus and reflection. Thus, they appear to be more easily bored and distracted during class lectures. 3RD
  • 23. 7TH TTL2 SINGLE AND MULTI-TRACK ACTIVITY PATTERNS 1ST TEXTS VERSUS VISUALS 2ND LINER VERSUS HYPERMEDIA 3RD INDEPENDENT VERSUS SOCIAL LEARNERS 4TH LEARNING TO DO VERSUS LEARNING TO PASS THE TEST 6TH DELAYED REWARDS AND INSTANT GRATIFICATION Preferences of the Technology Generation Preferences of the Technology Generation ROTE MEMORY VERSUS FUN LEARNING 8TH
  • 24. INDEPENDENT VERSUS SOCIAL LEARNERS TTL2 4TH https://www.slideshare.net/slideshow/lesson-5-preference-of-the-technology-generation-vibar-agarin/90767848
  • 25. TTL2 INDEPENDENT VERSUS SOCIAL LEARNERS The traditional education system gives priority to independent learning, prior to participative work. New learners, however are already acquainted with digital tools that adopt to both personal and participative work. They take the opportunity for dozens of instantaneous ways to communicate with others-mobile calls and texts, emails, Facebook, YouTube, Twitter, wikis, etc. Experts describe this mode of digital learning as one that is based on experimentation, discovery and intuition. 4TH
  • 26. 7TH TTL2 SINGLE AND MULTI-TRACK ACTIVITY PATTERNS 1ST TEXTS VERSUS VISUALS 2ND LINER VERSUS HYPERMEDIA 3RD INDEPENDENT VERSUS SOCIAL LEARNERS 4TH LEARNING TO DO VERSUS LEARNING TO PASS THE TEST 6TH DELAYED REWARDS AND INSTANT GRATIFICATION Preferences of the Technology Generation Preferences of the Technology Generation ROTE MEMORY VERSUS FUN LEARNING 8TH
  • 27. LEARNING TO DO VERSUS LEARNING TO PASS THE TEST 6TH TTL2 https://www.slideshare.net/slideshow/lesson-5-preference-of-the-technology-generation-vibar-agarin/90767848
  • 28. TTL2 LEARNING TO DO VERSUS LEARNING TO PASS THE TEST Old teachers teach students to help them pass tests and complete the course requirements. On the other hand, the new digital learners simply wish to acquire skills, knowledge, and habits as windows of opportunity afford them to learn. Our parents have completed a course and have engaged in a permanent job for most of their lives. A different work situation awaits the digital generation with contractual, multitasked, and multi-career opportunities in a digital world ahead of them. 6TH
  • 29. 7TH TTL2 SINGLE AND MULTI-TRACK ACTIVITY PATTERNS 1ST TEXTS VERSUS VISUALS 2ND LINER VERSUS HYPERMEDIA 3RD INDEPENDENT VERSUS SOCIAL LEARNERS 4TH LEARNING TO DO VERSUS LEARNING TO PASS THE TEST 6TH DELAYED REWARDS AND INSTANT GRATIFICATION Preferences of the Technology Generation Preferences of the Technology Generation ROTE MEMORY VERSUS FUN LEARNING 8TH
  • 30. DELAYED REWARDS AND INSTANT GRATIFICATION 7TH TTL2 https://www.passionateinmarketing.com/instant-gratification-vs-delayed-gratification/
  • 31. TTL2 DELAYED REWARDS AND INSTANT GRATIFICATION The traditional reward system in education consists of grades, honor certificates/medals, and diplomas. Including future jobs, the traditional school’s reward system consists of unclear rewards for performance. On the other hand, digital learners on their own experience more immediate gratification through immediate scores from games, enjoyable conversation from webcam calls, excitement from email chats, and inviting comments from their Facebook accounts. 7TH
  • 32. 7TH TTL2 SINGLE AND MULTI-TRACK ACTIVITY PATTERNS 1ST TEXTS VERSUS VISUALS 2ND LINER VERSUS HYPERMEDIA 3RD INDEPENDENT VERSUS SOCIAL LEARNERS 4TH LEARNING TO DO VERSUS LEARNING TO PASS THE TEST 6TH DELAYED REWARDS AND INSTANT GRATIFICATION Preferences of the Technology Generation Preferences of the Technology Generation ROTE MEMORY VERSUS FUN LEARNING 8TH
  • 33. ROTE MEMORY VERSUS FUN LEARNING 8TH TTL2 https://sdi.edu/study-tips-memorizing-vs-understanding/
  • 34. TTL2 ROTE MEMORY VERSUS FUN LEARNING Teachers feel obliged to deliver content-based courses, the learning of which is measurable by standard tests. Digital learners prefer fun learning that is relevant and instantaneously useful to them. Learning is play to new learners and not surprisingly there is much fun in the digital world outside the school. 8TH
  • 35. Developing Basic Digital Skills Developing Basic Digital Skills TTL2
  • 36. UnderstandingPreferences of the Technology Generation Technology Learners UnderstandingPreferences of the Technology Generation Technology Learners TTL2 As teachers adjust their teaching to effectively match the new digital world of information and communication technology, they must be clear on what basic knowledge, skills and values need to be developed by digital learners. These basic literacies will not replace the 3 R’s (reading, writing and ‘rithmetic),
  • 37. UnderstandingPreferences of the Technology Generation Technology Learners UnderstandingPreferences of the Technology Generation Technology Learners TTL2 but they will be complemented by six essential skills to equip students for success in the millennial world. Rather than call them literacy skills, there are better referred to as fluency skills conveying the easy and facility in acquiring and using them. These are:
  • 38. UnderstandingPreferences of the Technology Generation Technology Learners UnderstandingPreferences of the Technology Generation Technology Learners TTL2 Solution fluency Information fluency Collaboration fluency Media fluency Creativity fluency Digital Ethics
  • 39. UnderstandingPreferences of the Technology Generation Technology Learners UnderstandingPreferences of the Technology Generation Technology Learners TTL2 HIGHER THINKING SKILLS By developing higher thinking skills, the schools today can inculcate the digital fluencies, while overcoming limitations inherent in digital technology, resulting in superficial and mediocre learning skills of new learners.
  • 40. UnderstandingPreferences of the Technology Generation Technology Learners UnderstandingPreferences of the Technology Generation Technology Learners TTL2 HIGHER THINKING SKILLS The structured problem-solving process known as 4Ds also exemplifies the instructional shift in digital learning: Define the problem Design the solution Do the work Debrief on the outcome
  • 42. Bridging the Digital Division POST-ACTIVITY #2 TTL2 “College Edition”
  • 43. General Instruction ACTIVITY #2 Explore the challenges faced by different technology learners and create actionable solutions to bridge the digital gap in a college setting thru vlog. TTL2
  • 46. CONTENT REFERENCES/SEARCH INDICATOR: Lucido, P. (2012). Educational Technology 2. Lorimar Publishing Inc. TLE 100