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Sketching Your Way To Better Design
           Russ Unger | @russu
Russ Unger | @russu




What Is Sketching?
Russ Unger | @russu




I do a bale of sketches, one eye, a
piece of hair. A pound of observation,
then an ounce of painting.

                         -Gardner Cox
Russ Unger | @russu




Why Sketch?
Russ Unger | @russu




Source: Sketching User Experiences - The Workbook by Bill Buxton
Russ Unger | @russu




• Leveraging the Visual
• Communicating Ideas

• Record What We See & Hear

• Work Through Some Thinking

• Reflect What We’re Hearing

• Documentation




                        Source: UIE Brain Sparks Blog: http://www.uie.com/articles/why_sketching/
Russ Unger | @russu




We’ve got to stop talking about

            WHAT

     and start sketching

             HOW
Russ Unger | @russu




Ways I Sketch
Russ Unger | @russu




Wireframes
& Ideation
Russ Unger | @russu




Presentations
Russ Unger | @russu




Collaborative Design
 (Clients & Users)
Russ Unger | @russu




Adam Savage, Mythbusters




                           Source: Wired Magazine, October 2012
Russ Unger | @russu




Let’s Try It.
Russ Unger | @russu




6-8-5



5 Minute1   2   3   4

        5   6   7   8 s!
Russ Unger | @russu




Rules of Critique*
• Do treat each other with respect – remember your idea is next
• Do encourage and embrace the craziness
• Do keep on track – time is limited
• Do get new ideas on paper – write, draw, scribble
• Do build on the ideas of others
• Do question the design
• Don’t judge or shoot down ideas based on your preferences
• Don’t talk over each other – everyone has a voice
• Don’t be a jackass!

 *applied to real-life engineers - results may vary
                                                      Courtesy of Bennett King
                                                                  @skunkwUrX
Russ Unger | @russu




Now What?
Russ Unger | @russu




Source: Class Videos @ UX London 2011
Russ Unger | @russu




Source: Class Videos @ UX Lisbon 2011 | Team Os Macacos
Russ Unger | @russu




So What?
Russ Unger | @russu




Sketching Provides..
•   Quantity over quality
•   Validating against requirements
•   Group/Team collaboration
•   Rapid iteration
•   Rapid iterative design exploration
•   ...and so much more
Thank You!
Russ Unger | @russu

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Sketching Your Way to Better Design

  • 1. Sketching Your Way To Better Design Russ Unger | @russu
  • 2. Russ Unger | @russu What Is Sketching?
  • 3. Russ Unger | @russu I do a bale of sketches, one eye, a piece of hair. A pound of observation, then an ounce of painting. -Gardner Cox
  • 4. Russ Unger | @russu Why Sketch?
  • 5. Russ Unger | @russu Source: Sketching User Experiences - The Workbook by Bill Buxton
  • 6. Russ Unger | @russu • Leveraging the Visual • Communicating Ideas • Record What We See & Hear • Work Through Some Thinking • Reflect What We’re Hearing • Documentation Source: UIE Brain Sparks Blog: http://www.uie.com/articles/why_sketching/
  • 7. Russ Unger | @russu We’ve got to stop talking about WHAT and start sketching HOW
  • 8. Russ Unger | @russu Ways I Sketch
  • 9. Russ Unger | @russu Wireframes & Ideation
  • 10. Russ Unger | @russu Presentations
  • 11. Russ Unger | @russu Collaborative Design (Clients & Users)
  • 12. Russ Unger | @russu Adam Savage, Mythbusters Source: Wired Magazine, October 2012
  • 13. Russ Unger | @russu Let’s Try It.
  • 14. Russ Unger | @russu 6-8-5 5 Minute1 2 3 4 5 6 7 8 s!
  • 15. Russ Unger | @russu Rules of Critique* • Do treat each other with respect – remember your idea is next • Do encourage and embrace the craziness • Do keep on track – time is limited • Do get new ideas on paper – write, draw, scribble • Do build on the ideas of others • Do question the design • Don’t judge or shoot down ideas based on your preferences • Don’t talk over each other – everyone has a voice • Don’t be a jackass! *applied to real-life engineers - results may vary Courtesy of Bennett King @skunkwUrX
  • 16. Russ Unger | @russu Now What?
  • 17. Russ Unger | @russu Source: Class Videos @ UX London 2011
  • 18. Russ Unger | @russu Source: Class Videos @ UX Lisbon 2011 | Team Os Macacos
  • 19. Russ Unger | @russu So What?
  • 20. Russ Unger | @russu Sketching Provides.. • Quantity over quality • Validating against requirements • Group/Team collaboration • Rapid iteration • Rapid iterative design exploration • ...and so much more