http://Learning-Layers-euhttp://Learning-Layers-eu
Learning Layers
Scaling up Technologies for Informal Learning in SME Clusters
Smart Ambient Learning with Physical
Artifacts Using Wearable Technologies
iLRN 2015, Prague, Czech Republic, July 13, 2015
István Koren and Ralf Klamma
Advanced Community Information Systems (ACIS), RWTH Aachen University
1
http://Learning-Layers-eu
Outline
• Motivation
• Scaling Informal Learning
• Challenges in Industry 4.0
• Construction Exhibition
• Conclusion
• Open Challenges
2
http://Learning-Layers-eu
Motivation
• Wearables fit WELL to informal learning ideas
– Industry 4.0
– Smart workforces
• Example: EU funded project Learning LAYERS
• High demand for information about new tools,
new construction materials, new methods
• Brick and mortar construction sector
turns into high-tech knowledge industry
– Changing workplace situation demands new integrated concepts
for teaching and learning with wearables
• Gained understanding of the use cases and technologies
needs to be persisted in open standards, open source
support libraries and public documentation
3
http://Learning-Layers-eu
Scaling Informal Learning
A
B
C
D
E
LAPPS
Layers App Store
http://Learning-Layers-eu
Industry 4.0 – Challenges
5
Pedagogical
•Creating
understanding of how
new tools, materials &
procedures work
•Reaching many
people & spread
knowledge rapidly
•Support sustaining
community of practice
Technological
•Service discovery:
what is available?
•Experience building:
what can apps do?
•Entrepreneurial
context
•Rapid prototyping
•Scaffolding
•Attracting non-
technical context
•Exploitation
Implementation
•Experience building
•Rapid prototyping
•DevOps
•Scalability
•Sustainability
•Source Code
•Continuous
Innovation
•Public
Documentation
Exhibition concept Demonstrators Open Source Process
http://Learning-Layers-eu
Learning Case: Permanent
Construction Exhibition
• Center for Sustainable Construction in Northern Germany
• Building with straw & clay
– Renaissance of a superseded technology
– Multi-story house as demonstrator and proof of concept
• Informing private companies, house builders, architects,
construction workers about how to build with straw and clay
6
©2015nznb.de
http://Learning-Layers-eu
Exhibition Scenario
7
©2015nznb.de©2015nznb.de
http://Learning-Layers-eu
Exhibition Media Support
8
Stages Traditionally With Smart Technology
Preparation Maps, leaflets, press releases,
press coverage, company
acquisition, catalog design &
print
Community Website with
subscriptions, blogs, press
releases, social media
presence, apps
Visit Audio guide, catalog, exhibition
design, helpers, guides, shop,
special events
Devices for rent, virtual
catalog, marking exhibits with
smart codes, notifications,
bookmarks, app for keeping
the context and collecting
virtual items, printing services
Follow-up Catalog management E-mail, blog, social features,
contact management by
community Website
1.
2.
3.
http://Learning-Layers-eu
Entrepreneurial Teaching Course
• Annual High-tech Entrepreneurship and New
Media Lab at RWTH Aachen
• Multiple teams of 5-6 master
students working for startups
• Training workshops
– Agile development
– Presentation training
• Producing open source software
9
Mobile App
http://Learning-Layers-eu
Exhibition App Video
10
http://Learning-Layers-eu
Publicly Documented Experience
Technology Comparison
11
QR Codes Near Field
Communication (NFC)
Bluetooth Low Energy
(BLE)
Capacity /
data rate
~ 3000 Bytes ~ 150 Bytes,
100-400 kbps
Chunks of 20 Bytes,
260 kbps
Range depending on size few centimeters < 70 m
Availability smartphones with
camera
high-end smartphones middle & High-end
smartphones
Cost printing ~ 0,50€ per tag ~ 10 € per beacon
Discussion + visually recognizable
- cumbersome usage
+ cheap sticker
- low range
+ high range
+ unobtrusive
- expensive
http://Learning-Layers-eu
Open Source Strategy
12
https://github.com/learning-layers/
• Success Factors
– Street credibility (takes time & commitment)
– Permissive Open Source License
– Talking about it, e.g. FOSDEM, Mindtrek
– Using state-of-the-art technology & workflows
• DevOps
http://Learning-Layers-eu
Agile Development Method
DevOps Life Cycle
• Rapid release cycle
• Strong feedback loop
• Dev and Ops working
hand in hand
But where are the
designers and users?
13
http://Learning-Layers-eu
Conclusion
• Industry 4.0 with a myriad of new learning
cases and scenarios
• Understanding of pedagogical, technological
and implementation challenges needed
• Exhibition as learning case for interacting with
physical items
• Open source software and documentation for
experience building
14
http://Learning-Layers-eu
Open Challenges
• Context Adaptation
– How to design apps that are aware of the learner’s
surroundings?
• Continuous Innovation
– How to invite end users, designers and developers
to discuss new ideas and solutions?
• Scenario Extension
– How to include things like gamification and
sensors?
15
http://Learning-Layers-eu
fin
Any questions?
@istinhere
@klamma
16

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Smart Ambient Learning with Physical Artifacts Using Wearable Technologies - iLRN 2015 in Prague on 2015-07-13

  • 1. http://Learning-Layers-euhttp://Learning-Layers-eu Learning Layers Scaling up Technologies for Informal Learning in SME Clusters Smart Ambient Learning with Physical Artifacts Using Wearable Technologies iLRN 2015, Prague, Czech Republic, July 13, 2015 István Koren and Ralf Klamma Advanced Community Information Systems (ACIS), RWTH Aachen University 1
  • 2. http://Learning-Layers-eu Outline • Motivation • Scaling Informal Learning • Challenges in Industry 4.0 • Construction Exhibition • Conclusion • Open Challenges 2
  • 3. http://Learning-Layers-eu Motivation • Wearables fit WELL to informal learning ideas – Industry 4.0 – Smart workforces • Example: EU funded project Learning LAYERS • High demand for information about new tools, new construction materials, new methods • Brick and mortar construction sector turns into high-tech knowledge industry – Changing workplace situation demands new integrated concepts for teaching and learning with wearables • Gained understanding of the use cases and technologies needs to be persisted in open standards, open source support libraries and public documentation 3
  • 5. http://Learning-Layers-eu Industry 4.0 – Challenges 5 Pedagogical •Creating understanding of how new tools, materials & procedures work •Reaching many people & spread knowledge rapidly •Support sustaining community of practice Technological •Service discovery: what is available? •Experience building: what can apps do? •Entrepreneurial context •Rapid prototyping •Scaffolding •Attracting non- technical context •Exploitation Implementation •Experience building •Rapid prototyping •DevOps •Scalability •Sustainability •Source Code •Continuous Innovation •Public Documentation Exhibition concept Demonstrators Open Source Process
  • 6. http://Learning-Layers-eu Learning Case: Permanent Construction Exhibition • Center for Sustainable Construction in Northern Germany • Building with straw & clay – Renaissance of a superseded technology – Multi-story house as demonstrator and proof of concept • Informing private companies, house builders, architects, construction workers about how to build with straw and clay 6 ©2015nznb.de
  • 8. http://Learning-Layers-eu Exhibition Media Support 8 Stages Traditionally With Smart Technology Preparation Maps, leaflets, press releases, press coverage, company acquisition, catalog design & print Community Website with subscriptions, blogs, press releases, social media presence, apps Visit Audio guide, catalog, exhibition design, helpers, guides, shop, special events Devices for rent, virtual catalog, marking exhibits with smart codes, notifications, bookmarks, app for keeping the context and collecting virtual items, printing services Follow-up Catalog management E-mail, blog, social features, contact management by community Website 1. 2. 3.
  • 9. http://Learning-Layers-eu Entrepreneurial Teaching Course • Annual High-tech Entrepreneurship and New Media Lab at RWTH Aachen • Multiple teams of 5-6 master students working for startups • Training workshops – Agile development – Presentation training • Producing open source software 9 Mobile App
  • 11. http://Learning-Layers-eu Publicly Documented Experience Technology Comparison 11 QR Codes Near Field Communication (NFC) Bluetooth Low Energy (BLE) Capacity / data rate ~ 3000 Bytes ~ 150 Bytes, 100-400 kbps Chunks of 20 Bytes, 260 kbps Range depending on size few centimeters < 70 m Availability smartphones with camera high-end smartphones middle & High-end smartphones Cost printing ~ 0,50€ per tag ~ 10 € per beacon Discussion + visually recognizable - cumbersome usage + cheap sticker - low range + high range + unobtrusive - expensive
  • 12. http://Learning-Layers-eu Open Source Strategy 12 https://github.com/learning-layers/ • Success Factors – Street credibility (takes time & commitment) – Permissive Open Source License – Talking about it, e.g. FOSDEM, Mindtrek – Using state-of-the-art technology & workflows • DevOps
  • 13. http://Learning-Layers-eu Agile Development Method DevOps Life Cycle • Rapid release cycle • Strong feedback loop • Dev and Ops working hand in hand But where are the designers and users? 13
  • 14. http://Learning-Layers-eu Conclusion • Industry 4.0 with a myriad of new learning cases and scenarios • Understanding of pedagogical, technological and implementation challenges needed • Exhibition as learning case for interacting with physical items • Open source software and documentation for experience building 14
  • 15. http://Learning-Layers-eu Open Challenges • Context Adaptation – How to design apps that are aware of the learner’s surroundings? • Continuous Innovation – How to invite end users, designers and developers to discuss new ideas and solutions? • Scenario Extension – How to include things like gamification and sensors? 15