This document explores the concept of gamification in education, arguing that play is fundamental for learning due to the brain's evolutionary hardwiring. It distinguishes between explicit and tacit knowledge, emphasizing that while traditional educational methods serve a purpose, true skill acquisition occurs through challenging experiences rather than mere enjoyment. The author proposes two pedagogical approaches: gamified praxis, which blends theory and reflection with play, and intrinsic-based gamification, focusing on the developmental benefits of play in honing problem-solving skills.