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Thesis_MidtermConversation
In•te•ri•or De•sign (n.)
Interior design is a multi-faceted profession in which creative
and technical solutions are applied within a structure to
achieve a built interior environment. These solutions are
functional, enhance the quality of life and culture of the
occupants and are aesthetically attractive.
c

Cultural Strategy & Innovation

   Holistic Brand Identity

 Environmental Experiences




        credit: http://schwartzrock.com/
Product   Service
Ecommerce vs. Brick & Mortar

 Collaborative Consumption

      “Showrooming”

   Behavior Economics &
   Behavioral Psychology

      Meaningful Play

  Social Media’s Impact on
         Purchasing

  New Technology in Retail
I intend to study how our
 “item-gathering” is affected by
technology and how/why recent
generations cling to brands due
to their greater cultural ideology
  rather than features/benefits.
“When technology is used not just as
 a gimmick, but to actually help solve a
  problem, like cutting a line or getting
access to reviews, it creates an elevated
     experience for the consumer.”
             Julie Bornstein (Sephora)
DATA TO MEMENTO




                  OBJECT DATING
URBANAUTS (HORIZONTAL HOTEL DECENTRALIZED SERVICES)




TOOLSHARE         CURATION        EXCLUS. + ACCES.
THE HANGTAG:
 REIMAGINED
( POST PURCHASE )




IN STORE                       NEXT VISIT
IN STORE   POST PURCHASE   NEXT VISIT
Fill
your
soul
sole.
TRANSPARENCY +
                                                       8
REPEAT GIVING +    Your shoes
                    will go to
                                                      of your friends
                                                   scanned your TOMS
                                                   code! You’ve helped
                                                        contribute
                                                                          ____________
DATA GATHERING    ____________
                  would you like to follow them?
                                                      $42
                                                          to the
                                                    __________________
                                                                            turned four today but her shoes
                                                                          were lost in a monsoon. Would you
                                                                          like to help her secure another pair?

                                                    village this month.
                      yes          no                                             yes           no


SHOES FOR
TOMORROW
Thesis_MidtermConversation
Source: trendwatching.com
Thesis_MidtermConversation
Thesis_MidtermConversation
Thesis_MidtermConversation
BRANDING




             !           SOCIAL
TECH
                        PURPOSE




       SUSTAINABILITY
“How can we empower the public, as
the new brand champion, in such a way
 that encourages sustained generosity
   for the 3BL brands of the future? ”
avoid becoming a
                     shop-and-compare commodity

                      be selective with technology
CHAMPION BRAND


                  enrich and extend your conversation



                 create a deeper, personal connection to
                  the things you purchase (instill value)

                    alleviate stress / provide delight

                          provide “ownership”
CRAFT
research

   method 1 : anthropological mindset
investigate patterns of social interaction
     codes of conduct/social cues

            12`
   method 2 : participatory mindset
    probe first - then cocreate w/
          generative tools

            ^hÅ
outcomes

   shareable infographics/blog

   an actionable set of potential
    experiments (case-studies)

new tools/artifacts for environment

re:brand an environment/experience
11/08                                                       11/29

                method 1 : passive and                              method 2 : reimagined artifacts
               participatory observation



                  define and
                   observe
               interactions w/
                                     development
     PRESENT




                   new tech

                                       of social       disruptive           development/          one-on-one
                                   interaction/cues    shadowing              release of          co-creation
                  define and
                                      of interest         (???)                probes              sessions
                    observe
               interactions with
                    no-tech
                   marketing




create screener         t-shirt release - creation of brand   Cultural Ideology          sketch-        synthesis/needs
for participants       continue to build champion/social      Brand Hijacking           prototype          finding for
                          community          infographic        Punching In              artifacts      blended brands
                                                                 completed




                                                       Draft Schedule

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Thesis_MidtermConversation

  • 2. In•te•ri•or De•sign (n.) Interior design is a multi-faceted profession in which creative and technical solutions are applied within a structure to achieve a built interior environment. These solutions are functional, enhance the quality of life and culture of the occupants and are aesthetically attractive.
  • 3. c Cultural Strategy & Innovation Holistic Brand Identity Environmental Experiences credit: http://schwartzrock.com/
  • 4. Product Service
  • 5. Ecommerce vs. Brick & Mortar Collaborative Consumption “Showrooming” Behavior Economics & Behavioral Psychology Meaningful Play Social Media’s Impact on Purchasing New Technology in Retail
  • 6. I intend to study how our “item-gathering” is affected by technology and how/why recent generations cling to brands due to their greater cultural ideology rather than features/benefits.
  • 7. “When technology is used not just as a gimmick, but to actually help solve a problem, like cutting a line or getting access to reviews, it creates an elevated experience for the consumer.” Julie Bornstein (Sephora)
  • 8. DATA TO MEMENTO OBJECT DATING
  • 9. URBANAUTS (HORIZONTAL HOTEL DECENTRALIZED SERVICES) TOOLSHARE CURATION EXCLUS. + ACCES.
  • 11. ( POST PURCHASE ) IN STORE NEXT VISIT
  • 12. IN STORE POST PURCHASE NEXT VISIT
  • 13. Fill your soul sole. TRANSPARENCY + 8 REPEAT GIVING + Your shoes will go to of your friends scanned your TOMS code! You’ve helped contribute ____________ DATA GATHERING ____________ would you like to follow them? $42 to the __________________ turned four today but her shoes were lost in a monsoon. Would you like to help her secure another pair? village this month. yes no yes no SHOES FOR TOMORROW
  • 19. BRANDING ! SOCIAL TECH PURPOSE SUSTAINABILITY
  • 20. “How can we empower the public, as the new brand champion, in such a way that encourages sustained generosity for the 3BL brands of the future? ”
  • 21. avoid becoming a shop-and-compare commodity be selective with technology CHAMPION BRAND enrich and extend your conversation create a deeper, personal connection to the things you purchase (instill value) alleviate stress / provide delight provide “ownership”
  • 22. CRAFT
  • 23. research method 1 : anthropological mindset investigate patterns of social interaction codes of conduct/social cues 12` method 2 : participatory mindset probe first - then cocreate w/ generative tools ^hÅ
  • 24. outcomes shareable infographics/blog an actionable set of potential experiments (case-studies) new tools/artifacts for environment re:brand an environment/experience
  • 25. 11/08 11/29 method 1 : passive and method 2 : reimagined artifacts participatory observation define and observe interactions w/ development PRESENT new tech of social disruptive development/ one-on-one interaction/cues shadowing release of co-creation define and of interest (???) probes sessions observe interactions with no-tech marketing create screener t-shirt release - creation of brand Cultural Ideology sketch- synthesis/needs for participants continue to build champion/social Brand Hijacking prototype finding for community infographic Punching In artifacts blended brands completed Draft Schedule