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Rumen Filkov, DI
Researcher & Entrepreneur
YOU as center and challenge in
the virtual worlds
 Virtual objects in real
environment
 User sees him/her-self
 Simple interaction with the
environment
 Easily accepted by users
 Visible to public
Augmented reality
 Real world is mixed with
virtual environment
 User sees him/her-self
 Interaction via controllers or
gestures
 Easily accepted by users
 Usually visible to public
Mixed reality
 Immersive computer-simulated
worlds
 User doesn’t see him/her-self
 Interaction with virtual
environment via controllers
 Easily accepted by users, but
doesn’t always seem natural
 Hidden from public
Virtual reality
 Immersion comes at a price –
you’re missing there
 Disorientation - reason for VR
sickness
 Other users are missing too
Where are you?
 Gaze only interaction
 Touchpad, buttons
 Interaction with hand
controllers
 How about more human
interaction
How do you interact?
 Partial solutions – arms, hands,
head
 Why not see your body
 as avatar
 as mesh
 People like to be present in the
virtual scene
Your virtual body
 Use your full body
 Move around in VR
 See what you do
 Use your voice
 Include more senses
Interact naturally
 Combine the technologies
 Use different sensors
 Kinect
 LeapMotion & Orion
 RealSense, PMD
 Myo
 Surround sound
 Haptic & other senses
 Untether
Underlying magic
Virtual Reality Augmented & Mixed Reality Sensors and Cameras
Oculus Rift & Touch Microsoft Hololens Microsoft Kinect
Samsung Gear-VR Meta - Meta-2 LeapMotion
HTC Vive Epson Moverio Myo
Playstation VR Transparent displays Intel RealSense
Google - Daydream Mirror displays PMD
Magic Leap Flexible displays Facebook – 360 videos
Opti Track Facebook – Surround 360 cam
Nvidia – GTX 1080, 1070 Samsung – Gear 360 camera
AMD – GPU RX480 Google – Jump 360 camera
Technology - on the rise in 2016
 VR & AR draws user attention
immediately
 Immersion allows new kinds of
product ads and try-outs
 It gives your product a
competitive advantage
 Timing is right, market is hot!
 We’re lucky to live now and
shape it.
Seize the opportunity
Thank you for your attention!
“My experience with VR - in particular, with HTC’s Vive - tells me this is the
next big thing. The proof, for me, is people’s excitement when they use the
tech - it’s to a degree I haven’t witnessed with a new technology before.
When we set up an HTC Vive here at the PCWorld office, people practically
lined up to try it out. Several coworkers even trucked in friends and
family after hours to experience virtual reality through the PC-powered
headset.
That didn’t happen with 3D gaming; it didn’t happen with multi-monitor
gaming. I can tell you no one drove 25 miles to check out an iPad, or even
a $12,000 gaming PC, either.”
http://www.pcworld.com/article/3067756/hardware/im-a-believer-how-htcs-vive-convinced-me-that-vr-has-legs.html
Gordon Mah Ung, Executive
Editor, PCWorld
More information: https://rfilkov.com/

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User as center and challenge in the virtual worlds

  • 1. Rumen Filkov, DI Researcher & Entrepreneur YOU as center and challenge in the virtual worlds
  • 2.  Virtual objects in real environment  User sees him/her-self  Simple interaction with the environment  Easily accepted by users  Visible to public Augmented reality
  • 3.  Real world is mixed with virtual environment  User sees him/her-self  Interaction via controllers or gestures  Easily accepted by users  Usually visible to public Mixed reality
  • 4.  Immersive computer-simulated worlds  User doesn’t see him/her-self  Interaction with virtual environment via controllers  Easily accepted by users, but doesn’t always seem natural  Hidden from public Virtual reality
  • 5.  Immersion comes at a price – you’re missing there  Disorientation - reason for VR sickness  Other users are missing too Where are you?
  • 6.  Gaze only interaction  Touchpad, buttons  Interaction with hand controllers  How about more human interaction How do you interact?
  • 7.  Partial solutions – arms, hands, head  Why not see your body  as avatar  as mesh  People like to be present in the virtual scene Your virtual body
  • 8.  Use your full body  Move around in VR  See what you do  Use your voice  Include more senses Interact naturally
  • 9.  Combine the technologies  Use different sensors  Kinect  LeapMotion & Orion  RealSense, PMD  Myo  Surround sound  Haptic & other senses  Untether Underlying magic
  • 10. Virtual Reality Augmented & Mixed Reality Sensors and Cameras Oculus Rift & Touch Microsoft Hololens Microsoft Kinect Samsung Gear-VR Meta - Meta-2 LeapMotion HTC Vive Epson Moverio Myo Playstation VR Transparent displays Intel RealSense Google - Daydream Mirror displays PMD Magic Leap Flexible displays Facebook – 360 videos Opti Track Facebook – Surround 360 cam Nvidia – GTX 1080, 1070 Samsung – Gear 360 camera AMD – GPU RX480 Google – Jump 360 camera Technology - on the rise in 2016
  • 11.  VR & AR draws user attention immediately  Immersion allows new kinds of product ads and try-outs  It gives your product a competitive advantage  Timing is right, market is hot!  We’re lucky to live now and shape it. Seize the opportunity
  • 12. Thank you for your attention! “My experience with VR - in particular, with HTC’s Vive - tells me this is the next big thing. The proof, for me, is people’s excitement when they use the tech - it’s to a degree I haven’t witnessed with a new technology before. When we set up an HTC Vive here at the PCWorld office, people practically lined up to try it out. Several coworkers even trucked in friends and family after hours to experience virtual reality through the PC-powered headset. That didn’t happen with 3D gaming; it didn’t happen with multi-monitor gaming. I can tell you no one drove 25 miles to check out an iPad, or even a $12,000 gaming PC, either.” http://www.pcworld.com/article/3067756/hardware/im-a-believer-how-htcs-vive-convinced-me-that-vr-has-legs.html Gordon Mah Ung, Executive Editor, PCWorld More information: https://rfilkov.com/