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ASU – Ain Shams University
Faculty of Engineering
Department of Architectural Engineering
ARC 122: History & Theory of Architecture
Fall 2017
Instructor: Dr. Yasser Mahgoub
Lecture 4 - Programming
Asu history and theory lecture 3a-programming 14-10-2017
Dr. Yasser Mahgoub
The Project Lifecycle
• Project Selection - define the goals (wants, needs, requirements, etc.);
• Programming - research and document the related issues (facts,
problems, potentialities, etc.);
• Preliminary Design - in a schematic form, acknowledge the impact of
those issues on the goals;
• Design Development - interpret the spatial expression of the design,
goals and issues;
• Final Design - resolve the issues, and the inter-relationships, of the
design, goals, and issues;
• Documentation - prepare the contract drawings and specifications;
• Construction - facilitate and monitor the fabrication and assembly of
the built environment; and,
• Evaluation - assess the quality of the built environment and its impact
on the project's goals and users.
Dr. Yasser Mahgoub
INTRODUCTION
What is architectural programming?
 Architectural programming is the research and decision-
making process that defines the problem(s) to be solved by
design.
 Architectural programming is basically a research process
to gather, analyze and document relevant information
(human factors, functions & activities, relationships, cost,
ordinances, site, climate…etc.) and then reach a conclusion.
 Architectural programming establishes the appropriate
criteria for the proper design solution (a guide), to identify
the forces that influences the design (both internal and
external).
Dr. Yasser Mahgoub
Architectural programming is the first step
of the project lifecycle. Decisions taken at
this stage affect the cost and operation of
the project in the future.
The most cost-effective time to make changes is during
programming. This phase of a project is the best time for
interested parties to influence the outcome of a project.
Dr. Yasser Mahgoub
PROGRAMMING FRAMEWORK
Dr. Yasser Mahgoub
Dr. Yasser Mahgoub
PROGRAMMING FRAMEWORK
Asu history and theory lecture 3a-programming 14-10-2017
Asu history and theory lecture 3a-programming 14-10-2017
Asu history and theory lecture 3a-programming 14-10-2017
Asu history and theory lecture 3a-programming 14-10-2017
Asu history and theory lecture 3a-programming 14-10-2017
Asu history and theory lecture 3a-programming 14-10-2017
Part I: PREPARING FOR PROGRAMMING
Ch. 1: Introduction
• The Professional Practice Arena
– Programming vs. Design
• The act of programming implies a separation of the
criteria definition process from the design act
Part I: PREPARING FOR PROGRAMMING
Ch. 1: Introduction
• Professional Issues and Programming
P D
P D
P D
P/D
ProjectScale
Part I: PREPARING FOR PROGRAMMING
Ch. 1: Introduction
• Who does architectural programming?
– Clients: Those who build frequently – developers
– real-estate companies - …
– Consultants: Develop the program independently
of the design architects
– Architects: In-house effort.
– A designer should always review the entire
document before proceeding with design.
Part I: PREPARING FOR PROGRAMMING
Ch. 2: Thinking About Thinking
• Analyze and Synthesize
– To Analyze means to take something apart
mentally and examine its parts.
• Social situation: who, what, …
• Building: site, dimensions, interior layout, structural
system, mechanical systems, initial and operating cost,
architectural style, the precedents of its style.
Part I: PREPARING FOR PROGRAMMING
Ch. 2: Thinking About Thinking
• Analyze and Synthesize
– To Synthesize means to put parts together and
understand the whole.
• Social situation: Statement that sum it up.
• Building: Neo-classical, neo-colonial
Part I: PREPARING FOR PROGRAMMING
Ch. 2: Thinking About Thinking
• Analyze and Synthesize
– Analysis and Synthesis are opposites.
Analysis Synthesis
Part I: PREPARING FOR PROGRAMMING
Ch. 2: Thinking About Thinking
• Analyze and Synthesize
– Scales of Design
• Site analysis: topography, vegetation, wind direction,
sun angles, parking
Context
Problem
Asu history and theory lecture 3a-programming 14-10-2017
Asu history and theory lecture 3a-programming 14-10-2017
Part I: PREPARING FOR PROGRAMMING
Ch. 2: Thinking About Thinking
• Common Characteristics of Architectural
Programming Formats
1. Literature search on building typology
2. Definition of goals, criteria, objectives and issues:
Performance criteria, Priority statements, Goals for
priority issues, Establish goals, …
3. Gather data, analyze information and Synthesize:
Literature survey, User descriptions, …
4. Develop alternatives, strategies and approaches
5. Evaluation
6. Separate programming from design
7. Costs implications
Part I: PREPARING FOR PROGRAMMING
Ch. 2: Thinking About Thinking
• Phasing Architectural Programming
InformationScale
Master Plan
Small Remodeling Project
Schematic Design
Design Development
Dr. Yasser Mahgoub
Design Considerations - Facts
• Human (activities and characteristics)
• Environmental (site and climate)
• Cultural (traditions, laws, codes, and
ordinances)
• Technical
• Other
Dr. Yasser Mahgoub

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Asu history and theory lecture 3a-programming 14-10-2017

  • 1. ASU – Ain Shams University Faculty of Engineering Department of Architectural Engineering ARC 122: History & Theory of Architecture Fall 2017 Instructor: Dr. Yasser Mahgoub Lecture 4 - Programming
  • 3. Dr. Yasser Mahgoub The Project Lifecycle • Project Selection - define the goals (wants, needs, requirements, etc.); • Programming - research and document the related issues (facts, problems, potentialities, etc.); • Preliminary Design - in a schematic form, acknowledge the impact of those issues on the goals; • Design Development - interpret the spatial expression of the design, goals and issues; • Final Design - resolve the issues, and the inter-relationships, of the design, goals, and issues; • Documentation - prepare the contract drawings and specifications; • Construction - facilitate and monitor the fabrication and assembly of the built environment; and, • Evaluation - assess the quality of the built environment and its impact on the project's goals and users.
  • 4. Dr. Yasser Mahgoub INTRODUCTION What is architectural programming?  Architectural programming is the research and decision- making process that defines the problem(s) to be solved by design.  Architectural programming is basically a research process to gather, analyze and document relevant information (human factors, functions & activities, relationships, cost, ordinances, site, climate…etc.) and then reach a conclusion.  Architectural programming establishes the appropriate criteria for the proper design solution (a guide), to identify the forces that influences the design (both internal and external).
  • 5. Dr. Yasser Mahgoub Architectural programming is the first step of the project lifecycle. Decisions taken at this stage affect the cost and operation of the project in the future.
  • 6. The most cost-effective time to make changes is during programming. This phase of a project is the best time for interested parties to influence the outcome of a project. Dr. Yasser Mahgoub
  • 15. Part I: PREPARING FOR PROGRAMMING Ch. 1: Introduction • The Professional Practice Arena – Programming vs. Design • The act of programming implies a separation of the criteria definition process from the design act
  • 16. Part I: PREPARING FOR PROGRAMMING Ch. 1: Introduction • Professional Issues and Programming P D P D P D P/D ProjectScale
  • 17. Part I: PREPARING FOR PROGRAMMING Ch. 1: Introduction • Who does architectural programming? – Clients: Those who build frequently – developers – real-estate companies - … – Consultants: Develop the program independently of the design architects – Architects: In-house effort. – A designer should always review the entire document before proceeding with design.
  • 18. Part I: PREPARING FOR PROGRAMMING Ch. 2: Thinking About Thinking • Analyze and Synthesize – To Analyze means to take something apart mentally and examine its parts. • Social situation: who, what, … • Building: site, dimensions, interior layout, structural system, mechanical systems, initial and operating cost, architectural style, the precedents of its style.
  • 19. Part I: PREPARING FOR PROGRAMMING Ch. 2: Thinking About Thinking • Analyze and Synthesize – To Synthesize means to put parts together and understand the whole. • Social situation: Statement that sum it up. • Building: Neo-classical, neo-colonial
  • 20. Part I: PREPARING FOR PROGRAMMING Ch. 2: Thinking About Thinking • Analyze and Synthesize – Analysis and Synthesis are opposites. Analysis Synthesis
  • 21. Part I: PREPARING FOR PROGRAMMING Ch. 2: Thinking About Thinking • Analyze and Synthesize – Scales of Design • Site analysis: topography, vegetation, wind direction, sun angles, parking
  • 25. Part I: PREPARING FOR PROGRAMMING Ch. 2: Thinking About Thinking • Common Characteristics of Architectural Programming Formats 1. Literature search on building typology 2. Definition of goals, criteria, objectives and issues: Performance criteria, Priority statements, Goals for priority issues, Establish goals, … 3. Gather data, analyze information and Synthesize: Literature survey, User descriptions, … 4. Develop alternatives, strategies and approaches 5. Evaluation 6. Separate programming from design 7. Costs implications
  • 26. Part I: PREPARING FOR PROGRAMMING Ch. 2: Thinking About Thinking • Phasing Architectural Programming InformationScale Master Plan Small Remodeling Project Schematic Design Design Development
  • 27. Dr. Yasser Mahgoub Design Considerations - Facts • Human (activities and characteristics) • Environmental (site and climate) • Cultural (traditions, laws, codes, and ordinances) • Technical • Other