This document provides a tutorial on creating a simple deathmatch level in Unreal Tournament using UED2. It guides the reader through constructing the first room by subtracting mass with a cube builder to define the space, applying floor and wall textures, and adding a small structure and animated fire texture as a light source. It also covers positioning the player start point and building the level. The goal of this first part is to demonstrate the basic tools and steps for defining an initial room space with lighting.