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LECTURE 9: AR
TECHNOLOGY: DISPLAYS
AND TRACKING
COMP 4010 – Virtual Reality
Semester 5 – 2016
Bruce Thomas, Mark Billinghurst
University of South Australia
October 11th 2016
Augmented Reality Definition
•  Defining Characteristics [Azuma 97]
• Combines Real andVirtual Images
• Both can be seen at the same time
• Interactive in real-time
• The virtual content can be interacted with
• Registered in 3D
• Virtual objects appear fixed in space
Azuma, R. T. (1997). A survey of augmented reality. Presence, 6(4), 355-385.
Augmented RealityTechnology
! Combining Real and Virtual Images
•  Display technologies
! Interactive in Real-Time
•  Input and interactive technologies
! Registered in 3D
•  Viewpoint tracking technologies
Display
Processing
Input Tracking
AR DISPLAYS
Display Technologies
! Types (Bimber/Raskar 2003)
! Head attached
•  Head mounted display/projector
! Body attached
•  Handheld display/projector
! Spatial
•  Spatially aligned projector/monitor
DisplayTaxonomy
HEAD MOUNTED DISPLAYS
Head Mounted Displays (HMD)
•  Display and Optics mounted on Head
•  May or may not fully occlude real world
•  Provide full-color images
•  Considerations
•  Cumbersome to wear
•  Brightness
•  Low power consumption
•  Resolution limited
•  Cost is high?
Types of Head Mounted Displays
Occluded
See-thru
Multiplexed
ImmersiveVRArchitecture
Head!
Tracker
Host!
Processor
Data Base!
Model
Rendering!
Engine
Frame!
Buffer
head position/orientation
to network
Display!
Driver
Non see-
thru!
Image
source &
optics
virtual
object
Virtual
World
See-thruARArchitecture
Head!
Tracker
Host!
Processor
Data Base!
Model
Rendering!
Engine
Frame!
Buffer
head position/orientation
to network
Display!
Driver
see-thru!
combiner
Virtual
Image
superimpos
ed!
over real
world object
real
world
Image
source
Optical see-through head-mounted display
Virtual images
from monitors
Real
World
Optical
Combiners
Optical See-Through HMD
Epson Moverio BT-200
▪ Stereo see-through display ($700)
▪  960 x 540 pixels, 23 degree FOV, 60Hz, 88g
▪  Android Powered, separate controller
▪  VGA camera, GPS, gyro, accelerometer
ViewThrough Optical See-Through HMD
Strengths of optical see-throughAR
• Simpler (cheaper)
• Direct view of real world
• Full resolution, no time delay (for real world)
• Safety
• Lower distortion
• No eye displacement
• but some video see-through displays avoid this
VideoARArchitecture
Head!
Tracker
Host!
Processor
Graphics!
renderer
Digital!
Mixer
Frame!
Buffer
head position/orientation
to network
Display!
Driver
Non see-
thru!
Image
source &
optics
Head-
mounted
camera
aligned to
display optics
Video!
Processor
Video image
of real world
Virtual image
inset into
video of real
world
Video see-through HMD
Video
cameras
Monitors
Graphics
Combiner
Video
Video See-Through HMD
Vuzix Wrap 1200DXAR
▪ Stereo video see-through display ($1500)
■ Twin 852 x 480 LCD displays, 35 deg. FOV
■ StereoVGA cameras
■ 3 DOF head tracking
ViewThrough aVideo See-Through HMD
Strengths ofVideo See-ThroughAR
• True occlusion
• Kiyokawa optical display that supports occlusion
• Digitized image of real world
• Flexibility in composition
• Matchable time delays
• More registration, calibration strategies
• Wide FOV is easier to support
Optical vs.VideoAR Summary
• Both have proponents
• Video is more popular today?
• Likely because lack of available optical products
• Depends on application?
• Manufacturing: optical is cheaper
• Medical: video for calibration strategies
Eye multiplexedARArchitecture
Head!
Tracker
Host!
Processor
Data Base!
Model
Rendering!
Engine
Frame!
Buffer
head position/orientation
to network
Display!
Driver
Virtual
Image inset
into!
real world
scene
real
world
Opaque!
Image
source
Virtual Image‘inset’ into real
Google Glass
ViewThrough Google Glass
COMP 4010 Lecture9 AR Displays
Vuzix M-100
▪ Monocular multiplexed display ($1000)
■ 852 x 480 LCD display, 15 deg. FOV
■ 5 MP camera, HD video
■ GPS, gyro, accelerometer
DisplayTechnology
•  Curved Mirror
•  off-axis projection
•  curved mirrors in front of eye
•  high distortion, small eye-box
•  Waveguide
•  use internal reflection
•  unobstructed view of world
•  large eye-box
See-through thin displays
•  Waveguide techniques for thin see-through displays
•  Wider FOV, enable AR applications
•  Social acceptability
Opinvent Ora
Lumus DK40
SPATIAL AUGMENTED REALITY
SpatialAugmented Reality
• Project onto irregular surfaces
•  Geometric Registration
•  Projector blending, High dynamic range
• Book: Bimber, Rasker “Spatial Augmented Reality”
Projector-basedAR
Examples:
Raskar, MIT Media Lab
Inami, Tachi Lab, U. Tokyo
Projector
Real objects
with retroreflective
covering
User (possibly
head-tracked)
Example of projector-basedAR
Ramesh Raskar, UNC, MERL
Example of projector-basedAR
Ramesh Raskar, UNC Chapel Hill
Head Mounted Projector
•  NVIS P-50 HMPD
•  1280x1024/eye
•  Stereoscopic
•  50 degree FOV
•  www.nvis.com
HMD vs.HMPD
Head Mounted Display Head Mounted Projected Display
CastAR - http://technicalillusions.com/
• Stereo head worn projectors
• Interactive wand
• Rollable retro-reflective sheet
• Designed for shared interaction
Demo: CastAR
https://www.youtube.com/watch?v=AOI5UW9khoQ#t=47
Pico Projectors
• Microvision - www.mvis.com
• 3M, Samsung, Philips, etc
Demo: Pico Projector
https://www.youtube.com/watch?v=vtdH3CLKEuY
MIT Sixth Sense
• Body worn camera and projector
• http://www.pranavmistry.com/projects/sixthsense/
Demo: Sixth Sense
https://www.youtube.com/watch?v=Q4Z9sOtiWUY
OTHER AR DISPLAYS
Video MonitorAR
Video
cameras Monitor
Graphics Combiner
Video
Stereo
glasses
Examples
Virtual Showcase
• Mirrors on a projection table
•  Head tracked stereo
•  Up to 4 users
•  Merges graphic and real objects
•  Exhibit/museum applications
• Fraunhofer Institute (2001)
•  Bimber, Frohlich
Demo: Virtual Showcase
https://www.youtube.com/watch?v=iXl4FolFUzc
Augmented Paleontology
Bimber et. al. IEEE Computer Sept. 2002
Alternate Displays
LCD Panel Laptop PDA
Handheld Displays
• Mobile Phones
• Camera
• Display
• Input
OtherTypes ofAR Display
• Audio
• spatial sound
• ambient audio
• Tactile
• physical sensation
• Haptic
• virtual touch
Haptic Input
•  AR Haptic Workbench
•  CSIRO 2003 – Adcock et. al.
Phantom
• Sensable Technologies (www.sensable.com)
• 6 DOF Force Feedback Device
AR Haptic Interface
•  Phantom,ARToolKit, Magellan
www.empathiccomputing.org
@marknb00
mark.billinghurst@unisa.edu.au

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COMP 4010 Lecture9 AR Displays