SlideShare a Scribd company logo
Games
The Secret Process for Designing
Matter
that
Jesse Schell • jesse@schellgames.com • @jesseschell
Barbara Chamberlin, PhD • bchamber@nmsu.edu • @bchamber
The Secret Process for Creating Games that Matter
Design
How do we
Changeto
?
Problem:
Problem: Get people to care about sea turtles.
Problem: Inform high school students about energy careers.
Problem: Teach pre-algebra in fifth grade.
Problem: Engage museum-goers on blockchain.
Problem:
Design your
game
The important problem you care about.
The important problem you care about.
Design your
game
Problem:
The important problem you care about.
Describe
your
change
1
Design your
game
Problem:
The important problem you care about.
Describe
your
change
1
Choose your
activities
2
Design your
game
Problem:
The important problem you care about.
Describe
your
change
1
Choose your
activities
2
Design your
game
3
Problem:
Pick your design
challenge
goo.gl/sDkmPW
goo.gl/i5X3AE
To view only…
To make your own copy…
Describe
your
change
1
What
change
do I want to
see in the
learner?
1
What
change
do I want
to see in
the
learner?
1
What
change
do I want
to see in
the
learner?
1
skill
behavior
emotion
physiology
knowledge
what they can do
what they know
how they act
how they feel
how they are
skill
what they can do
knowledge
what they know
behavior
how they act
emotion
how they feel
physiology
how they are
What change do I want to see in the learner?
1
After using our game,
the player will…
skill
what they can do
knowledge
what they know
behavior
how they act
emotion
how they feel
physiology
how they are
What change do I want to see in the learner?
1
skill
what they can do
knowledge
what they know
behavior
how they act
emotion
how they feel
physiology
how they are
√ know what impacts sugar
√
√ appropriate blood sugar levels
prioritize health
properly test blood sugar
√ test regularly
√
What change do I want to see in the learner?
1
skill
what they can do
knowledge
what they know
behavior
how they act
emotion
how they feel
physiology
how they are
√
√
√
What change do I want to see in the learner?
1
know what impacts sugar
appropriate blood sugar levels
prioritize health
properly test blood sugar
test regularly
skill
what they can do
knowledge
what they know
behavior
how they act
emotion
how they feel
physiology
how they are
√
√
√
What change do I want to see in the learner?
1
know what impacts sugar
appropriate blood sugar levels
test regularly
skill
what they can do
knowledge
what they know
behavior
how they act
emotion
how they feel
physiology
how they are
√
√
√
What change do I want to see in the learner?
1
know what impacts sugar
properly test blood sugar
test regularly
skill
what they can do
knowledge
what they know
behavior
how they act
emotion
how they feel
physiology
how they are
√
√
√
What change do I want to see in the learner?
1
appropriate blood sugar levels
prioritize health
test regularly
skill
what they can do
knowledge
what they know
behavior
how they act
emotion
how they feel
physiology
how they are
What change do I want to see in the learner?
1
How are they different 

when they are done playing the game?
What
change
do I want to
see in the
learner?
1
Choose your
activities
2
What
activities
lead to that
change?
2
What
activities
lead to that
change?
2
Doing daily exercise
can change a player’s
cardiovascular health.
Hearing a dramatic
story about elephants can
change a player’s
feelings about
endangered species.
Becoming familiar
with the periodic table
can change a player’s
comfort level with
chemistry class.
Learning how many
calories are in ranch dressing
can surprise a player, who
may then challenge that
information, investigate it
further, possibly even
compute it for themselves,
then change their
behavior regarding ranch
dressing.
Receive
Information
Practice Skill
Experiment
Immerse
Yourself
Plan
Action
Predict
Establish
Priorities
Solve a
Problem
Monitor Progress
Explain Something
Reflect
Ask
Questions
Change
Surroundings
Consider
Alternatives
Interpret
Experience Wonder
Stop Acting
2
What
activities
lead to that
change?
Work with Information Think Practice
Receive
Monitor
Consider
Question
Imagine
Analyze
Interpret
Reflect
Build Mental Model
Exercise
Rehearse
Memorize
Familiarize
Solve Problems Communicate Values
Accept Challenge
Hypothesize
Experiment
Solve
Discuss
Explain
Ask
Empathize
Build Relationship
CompareValues
TestValues
Prioritize
Experience Things Manage Environment Look to the Future
Be Immersed
Be Surprised
Be Punished
Be Rewarded
Examine Surroundings
Alter Surroundings
Relocate
Predict
Plan
Set Goals
Receive
Information
Practice Skill
Experiment
Immerse
YourselfPlan
Action Predict
Establish
Priorities
Solve a
Problem
Monitor Progress
Explain Somethin
Reflect
Ask
Questions
Change
Surroundings
Consider
Alternatives
Interpret
Experience WonderStop Acting
2
What
activities
lead to that
change?
2
What
activities
lead to that
change?
Work with Information Think Practice
Receive
Monitor
Consider
Question
Imagine
Analyze
Interpret
Reflect
Build Mental Model
Exercise
Rehearse
Memorize
Familiarize
Solve Problems Communicate Values
Accept Challenge
Hypothesize
Experiment
Solve
Discuss
Explain
Ask
Empathize
Build Relationship
CompareValues
TestValues
Prioritize
Experience Things Manage Environment Look to the Future
Be Immersed
Be Surprised
Be Punished
Be Rewarded
Examine Surroundings
Alter Surroundings
Relocate
Predict
Plan
Set Goals
What
activities
lead to that
change?
2
What
activities
lead to that
change?
2
What would a person
need to do to make the
change?
Don’t
think about
games yet!
The important problem you care about.
Describe
your
change
1
Choose your
activities
2
Design your
game
3
Problem:
What
activities
lead to that
change?
What
change
do I want to see
in the learner?
How can
gameplay
facilitate
those activities?know how
credit score works
Problem: Help high school kids maintain good credit score.
believe it is
important
make
sound
decisions
experiment with
actions that change
credit score
know
what impacts credit
score
Survive in a world
based on your
decisions.
The Secret Process for Creating Games that Matter
What
activities
lead to that
change?
What
change
do I want to see
in the learner?
How can
gameplay
facilitate
those activities?
know cases
that are misleading
Problem: Improve doctors’ handling of ER trauma.
apply
knowledge in
the ER
practice making
ER diagnoses
get feedback
get to know
patients
adventure game
in ER
see patients suffer
The Secret Process for Creating Games that Matter
How can
gameplay
facilitate
those activities?
3
Where and how will it be played?
• What is the venue?
• Is device important?
• Will social interaction be an important part?
How can
gameplay
facilitate
those activities?
3
Where and how will it be played?
• What is the venue?
• Is device important?
• Will social interaction be an important part?
What is the player’s experience?
• What does the player do in the game?
• What makes the game challenging?
• Can the player win? How?
• Why will people want to play?
• Why will they keep playing?
How can
gameplay
facilitate
those activities?
3
How can
gameplay
facilitate
those activities?
3
Work your magic!
Describe
your
change
1
Choose your
activities
2
Design your
game
3
The Transformational Game Design Model
Games
The Secret Process for Designing
Matter
that
Jesse Schell • jesse@schellgames.com • @jesseschell
Barbara Chamberlin, PhD • bchamber@nmsu.edu • @bchamber

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The Secret Process for Creating Games that Matter

  • 1. Games The Secret Process for Designing Matter that Jesse Schell • jesse@schellgames.com • @jesseschell Barbara Chamberlin, PhD • bchamber@nmsu.edu • @bchamber
  • 5. Problem: Get people to care about sea turtles.
  • 6. Problem: Inform high school students about energy careers.
  • 7. Problem: Teach pre-algebra in fifth grade.
  • 9. Problem: Design your game The important problem you care about.
  • 10. The important problem you care about. Design your game Problem:
  • 11. The important problem you care about. Describe your change 1 Design your game Problem:
  • 12. The important problem you care about. Describe your change 1 Choose your activities 2 Design your game Problem:
  • 13. The important problem you care about. Describe your change 1 Choose your activities 2 Design your game 3 Problem: Pick your design challenge
  • 16. What change do I want to see in the learner? 1
  • 17. What change do I want to see in the learner? 1
  • 18. What change do I want to see in the learner? 1 skill behavior emotion physiology knowledge what they can do what they know how they act how they feel how they are
  • 19. skill what they can do knowledge what they know behavior how they act emotion how they feel physiology how they are What change do I want to see in the learner? 1
  • 20. After using our game, the player will… skill what they can do knowledge what they know behavior how they act emotion how they feel physiology how they are What change do I want to see in the learner? 1
  • 21. skill what they can do knowledge what they know behavior how they act emotion how they feel physiology how they are √ know what impacts sugar √ √ appropriate blood sugar levels prioritize health properly test blood sugar √ test regularly √ What change do I want to see in the learner? 1
  • 22. skill what they can do knowledge what they know behavior how they act emotion how they feel physiology how they are √ √ √ What change do I want to see in the learner? 1 know what impacts sugar appropriate blood sugar levels prioritize health properly test blood sugar test regularly
  • 23. skill what they can do knowledge what they know behavior how they act emotion how they feel physiology how they are √ √ √ What change do I want to see in the learner? 1 know what impacts sugar appropriate blood sugar levels test regularly
  • 24. skill what they can do knowledge what they know behavior how they act emotion how they feel physiology how they are √ √ √ What change do I want to see in the learner? 1 know what impacts sugar properly test blood sugar test regularly
  • 25. skill what they can do knowledge what they know behavior how they act emotion how they feel physiology how they are √ √ √ What change do I want to see in the learner? 1 appropriate blood sugar levels prioritize health test regularly
  • 26. skill what they can do knowledge what they know behavior how they act emotion how they feel physiology how they are What change do I want to see in the learner? 1
  • 27. How are they different 
 when they are done playing the game? What change do I want to see in the learner? 1
  • 30. What activities lead to that change? 2 Doing daily exercise can change a player’s cardiovascular health. Hearing a dramatic story about elephants can change a player’s feelings about endangered species. Becoming familiar with the periodic table can change a player’s comfort level with chemistry class. Learning how many calories are in ranch dressing can surprise a player, who may then challenge that information, investigate it further, possibly even compute it for themselves, then change their behavior regarding ranch dressing.
  • 31. Receive Information Practice Skill Experiment Immerse Yourself Plan Action Predict Establish Priorities Solve a Problem Monitor Progress Explain Something Reflect Ask Questions Change Surroundings Consider Alternatives Interpret Experience Wonder Stop Acting 2 What activities lead to that change?
  • 32. Work with Information Think Practice Receive Monitor Consider Question Imagine Analyze Interpret Reflect Build Mental Model Exercise Rehearse Memorize Familiarize Solve Problems Communicate Values Accept Challenge Hypothesize Experiment Solve Discuss Explain Ask Empathize Build Relationship CompareValues TestValues Prioritize Experience Things Manage Environment Look to the Future Be Immersed Be Surprised Be Punished Be Rewarded Examine Surroundings Alter Surroundings Relocate Predict Plan Set Goals Receive Information Practice Skill Experiment Immerse YourselfPlan Action Predict Establish Priorities Solve a Problem Monitor Progress Explain Somethin Reflect Ask Questions Change Surroundings Consider Alternatives Interpret Experience WonderStop Acting 2 What activities lead to that change?
  • 33. 2 What activities lead to that change? Work with Information Think Practice Receive Monitor Consider Question Imagine Analyze Interpret Reflect Build Mental Model Exercise Rehearse Memorize Familiarize Solve Problems Communicate Values Accept Challenge Hypothesize Experiment Solve Discuss Explain Ask Empathize Build Relationship CompareValues TestValues Prioritize Experience Things Manage Environment Look to the Future Be Immersed Be Surprised Be Punished Be Rewarded Examine Surroundings Alter Surroundings Relocate Predict Plan Set Goals
  • 35. What activities lead to that change? 2 What would a person need to do to make the change? Don’t think about games yet!
  • 36. The important problem you care about. Describe your change 1 Choose your activities 2 Design your game 3 Problem:
  • 37. What activities lead to that change? What change do I want to see in the learner? How can gameplay facilitate those activities?know how credit score works Problem: Help high school kids maintain good credit score. believe it is important make sound decisions experiment with actions that change credit score know what impacts credit score Survive in a world based on your decisions.
  • 39. What activities lead to that change? What change do I want to see in the learner? How can gameplay facilitate those activities? know cases that are misleading Problem: Improve doctors’ handling of ER trauma. apply knowledge in the ER practice making ER diagnoses get feedback get to know patients adventure game in ER see patients suffer
  • 42. Where and how will it be played? • What is the venue? • Is device important? • Will social interaction be an important part? How can gameplay facilitate those activities? 3
  • 43. Where and how will it be played? • What is the venue? • Is device important? • Will social interaction be an important part? What is the player’s experience? • What does the player do in the game? • What makes the game challenging? • Can the player win? How? • Why will people want to play? • Why will they keep playing? How can gameplay facilitate those activities? 3
  • 46. Games The Secret Process for Designing Matter that Jesse Schell • jesse@schellgames.com • @jesseschell Barbara Chamberlin, PhD • bchamber@nmsu.edu • @bchamber